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authormegamage <none@none>2008-12-02 18:12:39 -0600
committermegamage <none@none>2008-12-02 18:12:39 -0600
commit1328b1259b8a09b78323509e93537d83cfb3cc44 (patch)
tree5177e6a3eabac1e8f6471d764881b006e0f208ef /src/game/ObjectMgr.cpp
parent3527679b2977db0306b3b7967f52341a5ce8ea3a (diff)
*Add CONDITION_INSTANCE_DATA for dynamic loot of instance such as Zul'aman and AV battleground.
*Script update for Zul'aman. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 070e171f9fc..54f92b5fccf 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -45,6 +45,7 @@
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
+#include "InstanceData.h" //for condition_instance_data
INSTANTIATE_SINGLETON_1(ObjectMgr);
@@ -6737,6 +6738,12 @@ bool PlayerCondition::Meets(Player const * player) const
return !player->HasAura(value1, value2);
case CONDITION_ACTIVE_EVENT:
return gameeventmgr.IsActiveEvent(value1);
+ case CONDITION_INSTANCE_DATA:
+ {
+ Map *map = player->GetMap();
+ if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
+ return ((InstanceMap*)map)->GetInstanceData()->GetData(value1) == value2;
+ }
default:
return false;
}
@@ -6881,6 +6888,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
break;
}
+ case CONDITION_INSTANCE_DATA:
+ //TODO: need some check
+ break;
}
return true;
}