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authorMachiavelli <none@none>2009-12-22 22:14:04 +0100
committerMachiavelli <none@none>2009-12-22 22:14:04 +0100
commit1bb648ccb9ab60a9c338e600dee784d845686063 (patch)
treef04b6757926f11bfab1bcb90f68e07de26d13ac3 /src/game/ObjectMgr.cpp
parentb7ea59daf20b25f8e2690bd327ebee5db0998aa6 (diff)
Also add expansion and unit class to debug output when base stats for creature cannot be found to better pinpoint lack of DB support.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 06f831898f4..01867c7cffc 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -8948,9 +8948,7 @@ BaseHealthManaPair ObjectMgr::GenerateCreatureStats(uint32 level, CreatureInfo c
CreatureBaseStats const* stats = GetCreatureBaseStats(info->expansion, info->unit_class, level);
if (!stats)
- {
- sLog.outError("Could not find base stats for creature entry %u (base stats level %u)", info->Entry, level);
- }
+ sLog.outError("Could not find base stats for creature entry %u (base stats: expansion %u, class %u, level %u)", info->Entry, info->expansion, info->unit_class, level);
else
{
health = stats->GenerateHealth(level, info);