diff options
author | megamage <none@none> | 2009-01-02 11:03:43 -0600 |
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committer | megamage <none@none> | 2009-01-02 11:03:43 -0600 |
commit | 1e4381f7b1ad0127257dc858ce300ded444e2664 (patch) | |
tree | 3e969945e05665916eded128ca5338efab9b812a /src/game/ObjectMgr.cpp | |
parent | 3deefb9f00201033728d4467180d8ba9aa265a20 (diff) |
*Update to Mangos 7006.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 5ae6b5b63e0..65ccbf583de 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -4970,7 +4970,7 @@ void ObjectMgr::LoadGraveyardZones() WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard - uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); + uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) |