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authormegamage <none@none>2009-08-23 22:09:43 -0500
committermegamage <none@none>2009-08-23 22:09:43 -0500
commit1ee90e1022a235859316e55356ea8a3d2f456c9b (patch)
treeb3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/ObjectMgr.cpp
parente71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff)
*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 820e52ec240..0cf38f470b3 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -6019,6 +6019,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
}
return m_hiPetGuid++;
case HIGHGUID_VEHICLE:
+ ASSERT(0);
if(m_hiVehicleGuid>=0x00FFFFFF)
{
sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");