diff options
author | megamage <none@none> | 2009-06-03 21:47:38 -0500 |
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committer | megamage <none@none> | 2009-06-03 21:47:38 -0500 |
commit | 37f4bf6a04564d0633c8e4fb04f112d5bc290f94 (patch) | |
tree | 6fc46e0e842f06247057ee8d014159a055217ec9 /src/game/ObjectMgr.cpp | |
parent | e858ac91eb62669abb086087d3c2516c3525b486 (diff) |
*Fix the bug that triggers are visible.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index a8073abbad0..f85d0db2c08 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1128,13 +1128,14 @@ void ObjectMgr::LoadCreatures() } // I do not know why but in db most display id are not zero - if(data.displayid == 11686) + /*if(data.displayid == 11686 || data.displayid == 24719) { (const_cast<CreatureInfo*>(cInfo))->flags_extra |= CREATURE_FLAG_EXTRA_TRIGGER; } else if(data.displayid == cInfo->Modelid_A1 || data.displayid == cInfo->Modelid_A2 || data.displayid == cInfo->Modelid_H1 || data.displayid == cInfo->Modelid_H2) data.displayid = 0; + */ if(data.equipmentId > 0) // -1 no equipment, 0 use default { |