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authormegamage <none@none>2009-06-16 11:19:59 -0500
committermegamage <none@none>2009-06-16 11:19:59 -0500
commit3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch)
treed119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/ObjectMgr.cpp
parentaaec3c819167afb3f40410142654ed4d57926b10 (diff)
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 867da4401d3..682c91a1f3b 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1405,7 +1405,7 @@ uint32 ObjectMgr::AddGameObject(uint32 entry, uint32 mapId, float x, float y, fl
AddGameobjectToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
- if(Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapId)))
+ if(Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
if(!map->Instanceable() && !map->IsRemovalGrid(x, y))
@@ -1454,7 +1454,7 @@ uint32 ObjectMgr::AddCreature(uint32 entry, uint32 team, uint32 mapId, float x,
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
- if(Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapId)))
+ if(Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
if(!map->Instanceable() && !map->IsRemovalGrid(x, y))