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author | Brian <runningnak3d@gmail.com> | 2009-12-31 09:30:39 -0700 |
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committer | Brian <runningnak3d@gmail.com> | 2009-12-31 09:30:39 -0700 |
commit | 6cd8d1286f48671cd2e782b3a6803d7e951cb0f5 (patch) | |
tree | d1f59e4863bd2799850d986c4bf1bbafce18f655 /src/game/ObjectMgr.cpp | |
parent | c06e2401a9607f8fa053ea58cb38a61d7b117fc7 (diff) |
* Re-Fixed GO type 6 and type 8 to use radius for distance calculations instead
* of diameter. This will prevent things like people getting burned even though
* you aren't touching the fire.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
0 files changed, 0 insertions, 0 deletions