diff options
author | click <none@none> | 2010-05-14 23:43:42 +0200 |
---|---|---|
committer | click <none@none> | 2010-05-14 23:43:42 +0200 |
commit | 85ec98ff9f431347de41bf8c18aa9ec609abebf4 (patch) | |
tree | 35d93836af9d3144e4e5b4cc7aedeeea97f8137c /src/game/ObjectMgr.cpp | |
parent | 1a49477a1765c1ec58be8cf62f4fef92f506a908 (diff) |
Allow multiple classes for quest requirements - patch by Shauren
(This should make Malcrom happy)
Fixes issue 1476. Fixes issues 1972. Fixes issue 430.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index bfb939df191..44515128c9b 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3562,8 +3562,8 @@ void ObjectMgr::LoadQuests() mExclusiveQuestGroups.clear(); - // 0 1 2 3 4 5 6 7 8 9 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," + // 0 1 2 3 4 5 6 7 8 9 + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 10 11 12 13 14 15 16 17 18 19 "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," // 20 21 22 23 24 25 26 27 28 29 30 31 32 33 @@ -3706,41 +3706,41 @@ void ObjectMgr::LoadQuests() if (ClassByQuestSort(-int32(qinfo->ZoneOrSort))) { // SkillOrClass should not have class case when class case already set in ZoneOrSort. - if (qinfo->SkillOrClass < 0) + if (qinfo->SkillOrClassMask < 0) { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.", - qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass); + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.", + qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask); } } //check for proper SkillOrClass value (skill case) if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) { // skill is positive value in SkillOrClass - if (qinfo->SkillOrClass != skill_id) + if (qinfo->SkillOrClassMask != skill_id) { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).", + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).", qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); //override, and force proper value here? } } } - // SkillOrClass (class case) - if (qinfo->SkillOrClass < 0) + // SkillOrClassMask (class case) + if (qinfo->SkillOrClassMask < 0) { - if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass))) + if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE)) { - sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist", - qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass); + sLog.outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class", + qinfo->GetQuestId(),qinfo->SkillOrClassMask); } } - // SkillOrClass (skill case) - if (qinfo->SkillOrClass > 0) + // SkillOrClassMask (skill case) + if (qinfo->SkillOrClassMask > 0) { - if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass)) + if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask)) { sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", - qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); + qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask); } } @@ -3753,10 +3753,10 @@ void ObjectMgr::LoadQuests() // no changes, quest can't be done for this requirement } - if (qinfo->SkillOrClass <= 0) + if (qinfo->SkillOrClassMask <= 0) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", - qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass); + qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask); // no changes, quest can't be done for this requirement (fail at wrong skill id) } } |