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authorBrian <runningnak3d@gmail.com>2009-12-21 14:58:31 -0700
committerBrian <runningnak3d@gmail.com>2009-12-21 14:58:31 -0700
commit86013b73b402ed00743eabb559e71d6d9dd6e47f (patch)
tree9b47b517aa917ca585d565cd3697abf603d33925 /src/game/ObjectMgr.cpp
parent023cb2644a13c8b83a237584bb693dfddba4f714 (diff)
* Add support for extremely large stackable value in item_template.
* Patch by Kudlaty -- THANK YOU! --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 1e081c901ba..76c66dbd54a 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2112,10 +2112,10 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = -1;
}
- else if (proto->Stackable > 1000)
+ else if (proto->Stackable > 2147483647)
{
- sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable);
- const_cast<ItemPrototype*>(proto)->Stackable = 1000;
+ sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (2147483647).",i,proto->Stackable);
+ const_cast<ItemPrototype*>(proto)->Stackable = 2147483647;
}
if (proto->ContainerSlots > MAX_BAG_SIZE)