diff options
author | Brian <runningnak3d@gmail.com> | 2010-03-14 11:45:34 -0600 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2010-03-14 11:45:34 -0600 |
commit | 8ba7885cc8967f807ecc00ea06017cce176a85f3 (patch) | |
tree | 9986fdef239bf36b2b7f1e4cbe5a82f739288da6 /src/game/ObjectMgr.cpp | |
parent | 8d51d23cc5f1001b8c5c650d62ca200e596a4eb9 (diff) |
* Added CONDITION_CLASS / CONDITION_RACE / CONDITION_ACHIEVEMENT for
* gossip / loot conditions
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index c6cccc7f45e..e8967ef2f3e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -7725,8 +7725,17 @@ bool PlayerCondition::Meets(Player const * player) const FactionEntry const* faction = sFactionStore.LookupEntry(value1); return faction && uint32(player->GetReputationMgr().GetRank(faction)) >= int32(value2); } + case CONDITION_ACHIEVEMENT: + { + AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(value1); + return (achievement,1); + } case CONDITION_TEAM: return player->GetTeam() == value1; + case CONDITION_CLASS: + return player->getClass() == value1; + case CONDITION_RACE: + return player->getRace() == value1; case CONDITION_SKILL: return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2; case CONDITION_QUESTREWARDED: |