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authorKingPin <none@none>2008-10-20 14:11:58 -0500
committerKingPin <none@none>2008-10-20 14:11:58 -0500
commit9664e39fa4e1d33eaa30cbbe87a4b7dbccb5ead0 (patch)
treebc981128afcf0553536f1c38c535c87ce5dcc956 /src/game/ObjectMgr.cpp
parent717cfa01f0a10f5b1482fded2efdbb598145a2a2 (diff)
[svn] * Compile fixes from previous revs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 653049f5256..a93f21af369 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -320,7 +320,6 @@ void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
else
{
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = GetSecurityByAccount(bidder_accId);
bidder_security = accmgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests