diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/ObjectMgr.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 6512 |
1 files changed, 6512 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp new file mode 100644 index 00000000000..982ae3c4bc4 --- /dev/null +++ b/src/game/ObjectMgr.cpp @@ -0,0 +1,6512 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Database/SQLStorage.h" + +#include "Log.h" +#include "MapManager.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "UpdateMask.h" +#include "World.h" +#include "WorldSession.h" +#include "Group.h" +#include "Guild.h" +#include "ArenaTeam.h" +#include "Transports.h" +#include "ProgressBar.h" +#include "Policies/SingletonImp.h" +#include "Language.h" +#include "GameEvent.h" +#include "Spell.h" +#include "Chat.h" +#include "InstanceSaveMgr.h" +#include "SpellAuras.h" +#include "Util.h" + +INSTANTIATE_SINGLETON_1(ObjectMgr); + +ScriptMapMap sQuestEndScripts; +ScriptMapMap sQuestStartScripts; +ScriptMapMap sSpellScripts; +ScriptMapMap sGameObjectScripts; +ScriptMapMap sEventScripts; + +bool normalizePlayerName(std::string& name) +{ + if(name.empty()) + return false; + + wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; + size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; + + if(!Utf8toWStr(name,&wstr_buf[0],wstr_len)) + return false; + + wstr_buf[0] = wcharToUpper(wstr_buf[0]); + for(size_t i = 1; i < wstr_len; ++i) + wstr_buf[i] = wcharToLower(wstr_buf[i]); + + if(!WStrToUtf8(wstr_buf,wstr_len,name)) + return false; + + return true; +} + +ObjectMgr::ObjectMgr() +{ + m_hiCharGuid = 1; + m_hiCreatureGuid = 1; + m_hiPetGuid = 1; + m_hiItemGuid = 1; + m_hiGoGuid = 1; + m_hiDoGuid = 1; + m_hiCorpseGuid = 1; + + m_hiPetNumber = 1; + + mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); + mGuildBankTabPrice[0] = 100; + mGuildBankTabPrice[1] = 250; + mGuildBankTabPrice[2] = 500; + mGuildBankTabPrice[3] = 1000; + mGuildBankTabPrice[4] = 2500; + mGuildBankTabPrice[5] = 5000; + + // Only zero condition left, others will be added while loading DB tables + mConditions.resize(1); +} + +ObjectMgr::~ObjectMgr() +{ + for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++ i ) + { + delete i->second; + } + mQuestTemplates.clear( ); + + for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++ i ) + { + delete i->second; + } + mGossipText.clear( ); + + mAreaTriggers.clear(); + + for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++ i ) + { + delete[] i->second; + } + petInfo.clear(); + + // free only if loaded + for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + delete[] playerClassInfo[class_].levelInfo; + + for (int race = 0; race < MAX_RACES; ++race) + for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + delete[] playerInfo[race][class_].levelInfo; + + // free group and guild objects + for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) + delete (*itr); + for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) + delete (*itr); + + for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) + delete itr->second; +} + +Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const +{ + for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) + if ((*itr)->GetLeaderGUID() == guid) + return *itr; + + return NULL; +} + +Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const +{ + for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) + if ((*itr)->GetId() == GuildId) + return *itr; + + return NULL; +} + +Guild * ObjectMgr::GetGuildByName(std::string guildname) const +{ + for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) + if ((*itr)->GetName() == guildname) + return *itr; + + return NULL; +} + +std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const +{ + for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) + if ((*itr)->GetId() == GuildId) + return (*itr)->GetName(); + + return ""; +} + +Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const +{ + for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) + if( (*itr)->GetLeader() == guid) + return *itr; + + return NULL; +} + +ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const +{ + for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) + if ((*itr)->GetId() == ArenaTeamId) + return *itr; + + return NULL; +} + +ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const +{ + for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) + if ((*itr)->GetName() == arenateamname) + return *itr; + + return NULL; +} + +ArenaTeam* ObjectMgr::GetArenaTeamByCapitan(uint64 const& guid) const +{ + for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) + if ((*itr)->GetCaptain() == guid) + return *itr; + + return NULL; +} + +AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location ) +{ + switch ( location ) + { + case 6: //horde + return & mHordeAuctions; + break; + case 2: //alliance + return & mAllianceAuctions; + break; + default: //neutral + return & mNeutralAuctions; + } +} + +uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid) +{ + if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); + else + return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); +} + +uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem) +{ + float percentance; // in 0..1 + if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + percentance = 0.75f; + else + percentance = 0.15f; + + percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT); + + return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) ); +} + +/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c +uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid) +{ + uint32 outbid = (currentBid / 100) * 5; + if (!outbid) + outbid = 1; + return outbid; +} + +//does not clear ram +void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) +{ + Item *pItem = objmgr.GetAItem(auction->item_guidlow); + if(!pItem) + return; + + uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); + Player *bidder = objmgr.GetPlayer(bidder_guid); + + uint32 bidder_accId = 0; + + // data for gm.log + if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + { + uint32 bidder_security = 0; + std::string bidder_name; + if (bidder) + { + bidder_accId = bidder->GetSession()->GetAccountId(); + bidder_security = bidder->GetSession()->GetSecurity(); + bidder_name = bidder->GetName(); + } + else + { + bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); + bidder_security = GetSecurityByAccount(bidder_accId); + + if(bidder_security > SEC_PLAYER ) // not do redundant DB requests + { + if(!GetPlayerNameByGUID(bidder_guid,bidder_name)) + bidder_name = GetMangosStringForDBCLocale(LANG_UNKNOWN); + } + } + + if( bidder_security > SEC_PLAYER ) + { + std::string owner_name; + if(!GetPlayerNameByGUID(auction->owner,owner_name)) + owner_name = GetMangosStringForDBCLocale(LANG_UNKNOWN); + + uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner); + + sLog.outCommand("GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", + bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); + } + } + else if(!bidder) + bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); + + // receiver exist + if(bidder || bidder_accId) + { + std::ostringstream msgAuctionWonSubject; + msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; + + std::ostringstream msgAuctionWonBody; + msgAuctionWonBody.width(16); + msgAuctionWonBody << std::right << std::hex << auction->owner; + msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; + sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); + + //prepare mail data... : + uint32 itemTextId = this->CreateItemText( msgAuctionWonBody.str() ); + + // set owner to bidder (to prevent delete item with sender char deleting) + // owner in `data` will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + + MailItemsInfo mi; + mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + + if (bidder) + bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template); + else + objmgr.RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + + // will delete item or place to receiver mail list + WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); + } + // receiver not exist + else + { + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); + objmgr.RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + delete pItem; + } +} + +void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) +{ + uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); + Player *owner = objmgr.GetPlayer(owner_guid); + + // owner exist (online or offline) + if(owner || GetPlayerAccountIdByGUID(owner_guid)) + { + std::ostringstream msgAuctionSalePendingSubject; + msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; + + std::ostringstream msgAuctionSalePendingBody; + uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); + + time_t distrTime = time(NULL) + HOUR; + + msgAuctionSalePendingBody.width(16); + msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; + msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; + msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; + msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); + + sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); + + uint32 itemTextId = this->CreateItemText( msgAuctionSalePendingBody.str() ); + + WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); + } +} + +//call this method to send mail to auction owner, when auction is successful, it does not clear ram +void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) +{ + uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); + Player *owner = objmgr.GetPlayer(owner_guid); + + uint32 owner_accId = 0; + if(!owner) + owner_accId = GetPlayerAccountIdByGUID(owner_guid); + + // owner exist + if(owner || owner_accId) + { + std::ostringstream msgAuctionSuccessfulSubject; + msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; + + std::ostringstream auctionSuccessfulBody; + uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); + + auctionSuccessfulBody.width(16); + auctionSuccessfulBody << std::right << std::hex << auction->bidder; + auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; + auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; + + sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); + + uint32 itemTextId = this->CreateItemText( auctionSuccessfulBody.str() ); + + uint32 profit = auction->bid + auction->deposit - auctionCut; + + if (owner) + { + //send auction owner notification, bidder must be current! + owner->GetSession()->SendAuctionOwnerNotification( auction ); + } + + WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR); + } +} + +//does not clear ram +void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) +{ //return an item in auction to its owner by mail + Item *pItem = objmgr.GetAItem(auction->item_guidlow); + if(!pItem) + { + sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow); + return; + } + + uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); + Player *owner = objmgr.GetPlayer(owner_guid); + + uint32 owner_accId = 0; + if(!owner) + owner_accId = GetPlayerAccountIdByGUID(owner_guid); + + // owner exist + if(owner || owner_accId) + { + std::ostringstream subject; + subject << auction->item_template << ":0:" << AUCTION_EXPIRED; + + if ( owner ) + owner->GetSession()->SendAuctionOwnerNotification( auction ); + else + objmgr.RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + + MailItemsInfo mi; + mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + + // will delete item or place to receiver mail list + WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); + + } + // owner not found + else + { + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); + objmgr.RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + delete pItem; + } +} + +CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) +{ + return sCreatureStorage.LookupEntry<CreatureInfo>(id); +} + +void ObjectMgr::LoadCreatureLocales() +{ + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + CreatureLocale& data = mCreatureLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[1+2*(i-1)].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Name.size() <= idx) + data.Name.resize(idx+1); + + data.Name[idx] = str; + } + } + str = fields[1+2*(i-1)+1].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.SubName.size() <= idx) + data.SubName.resize(idx+1); + + data.SubName[idx] = str; + } + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); +} + +void ObjectMgr::LoadCreatureTemplates() +{ + sCreatureStorage.Load(); + + sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); + sLog.outString(); + + std::set<uint32> heroicEntries; // already loaded heroic value in creatures + std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values + + // check data correctness + for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) + { + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); + if(!cInfo) + continue; + + if(cInfo->HeroicEntry) + { + CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); + if(!heroicInfo) + { + sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo->HeroicEntry,cInfo->HeroicEntry); + continue; + } + + if(heroicEntries.find(i)!=heroicEntries.end()) + { + sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); + continue; + } + + if(heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) + { + sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); + continue; + } + + if(hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) + { + sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); + continue; + } + + if(cInfo->npcflag != heroicInfo->npcflag) + { + sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); + continue; + } + + if(cInfo->classNum != heroicInfo->classNum) + { + sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `classNum` in heroic mode.",i); + continue; + } + + if(cInfo->race != heroicInfo->race) + { + sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `race` in heroic mode.",i); + continue; + } + + if(cInfo->trainer_type != heroicInfo->trainer_type) + { + sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); + continue; + } + + if(cInfo->trainer_spell != heroicInfo->trainer_spell) + { + sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); + continue; + } + + hasHeroicEntries.insert(i); + heroicEntries.insert(cInfo->HeroicEntry); + } + + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); + if(!factionTemplate) + sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); + + factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); + if(!factionTemplate) + sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); + + CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A); + if (!minfo) + sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo->Entry, cInfo->DisplayID_A); + minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H); + if (!minfo) + sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo->Entry, cInfo->DisplayID_H); + + if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) + { + sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); + const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; + } + + if(cInfo->baseattacktime == 0) + const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME; + + if(cInfo->rangeattacktime == 0) + const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; + + if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) + sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); + + if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) + { + sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); + const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; + } + + if(cInfo->PetSpellDataId) + { + CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); + if(!spellDataId) + sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); + } + + if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) + { + sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); + const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; + } + + if(cInfo->equipmentId > 0) // 0 no equipment + { + if(!GetEquipmentInfo(cInfo->equipmentId)) + { + sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); + const_cast<CreatureInfo*>(cInfo)->equipmentId = 0; + } + } + + /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc + if(cInfo->scale <= 0.0f) + { + CreatureDisplayInfoEntry const* ScaleEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A); + const_cast<CreatureInfo*>(cInfo)->scale = ScaleEntry ? ScaleEntry->scale : 1.0f; + } + } +} + +void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) +{ + // Now add the auras, format "spellid effectindex spellid effectindex..." + char *p,*s; + std::vector<int> val; + s=p=(char*)reinterpret_cast<char const*>(addon->auras); + if(p) + { + while (p[0]!=0) + { + ++p; + if (p[0]==' ') + { + val.push_back(atoi(s)); + s=++p; + } + } + if (p!=s) + val.push_back(atoi(s)); + + // free char* loaded memory + delete[] (char*)reinterpret_cast<char const*>(addon->auras); + + // wrong list + if (val.size()%2) + { + addon->auras = NULL; + sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); + return; + } + } + + // empty list + if(val.empty()) + { + addon->auras = NULL; + return; + } + + // replace by new strucutres array + const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; + + int i=0; + for(int j=0;j<val.size()/2;++j) + { + CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); + cAura.spell_id = (uint32)val[2*j+0]; + cAura.effect_idx = (uint32)val[2*j+1]; + if ( cAura.effect_idx > 2 ) + { + sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); + continue; + } + SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); + if (!AdditionalSpellInfo) + { + sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); + continue; + } + + if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx]) + { + sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); + continue; + } + + ++i; + } + + // fill terminator element (after last added) + CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); + endAura.spell_id = 0; + endAura.effect_idx = 0; +} + +void ObjectMgr::LoadCreatureAddons() +{ + sCreatureInfoAddonStorage.Load(); + + sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount ); + sLog.outString(); + + // check data correctness and convert 'auras' + for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) + { + CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i); + if(!addon) + continue; + + ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_template_addon", "Entry"); + + if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) + sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon->guidOrEntry); + } + + sCreatureDataAddonStorage.Load(); + + sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount ); + sLog.outString(); + + // check data correctness and convert 'auras' + for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) + { + CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i); + if(!addon) + continue; + + ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_addon", "GUIDLow"); + + if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) + sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); + } +} + +EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) +{ + return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); +} + +void ObjectMgr::LoadEquipmentTemplates() +{ + sEquipmentStorage.Load(); + + sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); + sLog.outString(); +} + +CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) +{ + return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); +} + +uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data) +{ + // Load creature model (display id) + uint32 display_id; + if (!data || data->displayid == 0) // use defaults from the template + { + // DisplayID_A is used if no team is given + if (team == HORDE) + display_id = (cinfo->DisplayID_H2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_H2 : cinfo->DisplayID_H; + else + display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A; + } + else // overriden in creature data + display_id = data->displayid; + + return display_id; +} + +CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) +{ + CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); + if(!minfo) + return NULL; + + // If a model for another gender exists, 50% chance to use it + if(minfo->modelid_other_gender != 0 && urand(0,1) == 0) + { + CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); + if(!minfo_tmp) + { + sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); + return minfo; // not fatal, just use the previous one + } + else + return minfo_tmp; + } + else + return minfo; +} + +void ObjectMgr::LoadCreatureModelInfo() +{ + sCreatureModelStorage.Load(); + + sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); + sLog.outString(); +} + +void ObjectMgr::LoadCreatures() +{ + uint32 count = 0; + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," + // 4 5 6 7 8 9 10 11 + "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," + // 12 13 14 15 16 17 + "curhealth, curmana, DeathState, MovementType, spawnMask, event " + "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); + return; + } + + // build single time for check creature data + std::set<uint32> heroicCreatures; + for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) + if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) + if(cInfo->HeroicEntry) + heroicCreatures.insert(cInfo->HeroicEntry); + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 guid = fields[0].GetUInt32(); + + CreatureData& data = mCreatureDataMap[guid]; + + data.id = fields[ 1].GetUInt32(); + data.mapid = fields[ 2].GetUInt32(); + data.displayid = fields[ 3].GetUInt32(); + data.equipmentId = fields[ 4].GetUInt32(); + data.posX = fields[ 5].GetFloat(); + data.posY = fields[ 6].GetFloat(); + data.posZ = fields[ 7].GetFloat(); + data.orientation = fields[ 8].GetFloat(); + data.spawntimesecs = fields[ 9].GetUInt32(); + data.spawndist = fields[10].GetFloat(); + data.currentwaypoint= fields[11].GetUInt32(); + data.curhealth = fields[12].GetUInt32(); + data.curmana = fields[13].GetUInt32(); + data.is_dead = fields[14].GetBool(); + data.movementType = fields[15].GetUInt8(); + data.spawnMask = fields[16].GetUInt8(); + int16 gameEvent = fields[17].GetInt16(); + + CreatureInfo const* cInfo = GetCreatureTemplate(data.id); + if(!cInfo) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); + continue; + } + + if(heroicCreatures.find(data.id)!=heroicCreatures.end()) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template_substitution`, skipped.",guid,data.id ); + continue; + } + + if(data.equipmentId > 0) // -1 no equipment, 0 use default + { + if(!GetEquipmentInfo(data.equipmentId)) + { + sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); + data.equipmentId = -1; + } + } + + if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth ); + data.curhealth = cInfo->minhealth; + } + + if(data.curmana < cInfo->minmana) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); + data.curmana = cInfo->minmana; + } + + if(data.spawndist < 0.0f) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id ); + data.spawndist = 0.0f; + } + else if(data.movementType == RANDOM_MOTION_TYPE) + { + if(data.spawndist == 0.0f) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id ); + data.movementType = IDLE_MOTION_TYPE; + } + } + else if(data.movementType == IDLE_MOTION_TYPE) + { + if(data.spawndist != 0.0f) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id ); + data.spawndist = 0.0f; + } + } + + if (gameEvent==0) // if not this is to be managed by GameEvent System + AddCreatureToGrid(guid, &data); + ++count; + + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() ); +} + +void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) +{ + uint8 mask = data->spawnMask; + for(uint8 i = 0; mask != 0; i++, mask >>= 1) + { + if(mask & 1) + { + CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); + uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; + cell_guids.creatures.insert(guid); + } + } +} + +void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) +{ + uint8 mask = data->spawnMask; + for(uint8 i = 0; mask != 0; i++, mask >>= 1) + { + if(mask & 1) + { + CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); + uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; + cell_guids.creatures.erase(guid); + } + } +} + +void ObjectMgr::LoadGameobjects() +{ + uint32 count = 0; + + // 0 1 2 3 4 5 6 + QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," + // 7 8 9 10 11 12 13 14 15 + "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " + "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 guid = fields[0].GetUInt32(); + + GameObjectData& data = mGameObjectDataMap[guid]; + + data.id = fields[ 1].GetUInt32(); + data.mapid = fields[ 2].GetUInt32(); + data.posX = fields[ 3].GetFloat(); + data.posY = fields[ 4].GetFloat(); + data.posZ = fields[ 5].GetFloat(); + data.orientation = fields[ 6].GetFloat(); + data.rotation0 = fields[ 7].GetFloat(); + data.rotation1 = fields[ 8].GetFloat(); + data.rotation2 = fields[ 9].GetFloat(); + data.rotation3 = fields[10].GetFloat(); + data.spawntimesecs = fields[11].GetInt32(); + data.animprogress = fields[12].GetUInt32(); + data.go_state = fields[13].GetUInt32(); + data.spawnMask = fields[14].GetUInt8(); + int16 gameEvent = fields[15].GetInt16(); + + GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); + if(!gInfo) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); + continue; + } + + if (gameEvent==0) // if not this is to be managed by GameEvent System + AddGameobjectToGrid(guid, &data); + ++count; + + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size()); +} + +void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) +{ + uint8 mask = data->spawnMask; + for(uint8 i = 0; mask != 0; i++, mask >>= 1) + { + if(mask & 1) + { + CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); + uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; + cell_guids.gameobjects.insert(guid); + } + } +} + +void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) +{ + uint8 mask = data->spawnMask; + for(uint8 i = 0; mask != 0; i++, mask >>= 1) + { + if(mask & 1) + { + CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); + uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; + cell_guids.gameobjects.erase(guid); + } + } +} + +void ObjectMgr::LoadCreatureRespawnTimes() +{ + // remove outdated data + WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); + + uint32 count = 0; + + QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outString(">> Loaded 0 creature respawn time."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 loguid = fields[0].GetUInt32(); + uint64 respawn_time = fields[1].GetUInt64(); + uint32 instance = fields[2].GetUInt32(); + + mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() ); + sLog.outString(); +} + +void ObjectMgr::LoadGameobjectRespawnTimes() +{ + // remove outdated data + WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); + + uint32 count = 0; + + QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outString(">> Loaded 0 gameobject respawn time."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 loguid = fields[0].GetUInt32(); + uint64 respawn_time = fields[1].GetUInt64(); + uint32 instance = fields[2].GetUInt32(); + + mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() ); + sLog.outString(); +} + +// name must be checked to correctness (if received) before call this function +uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const +{ + uint64 guid = 0; + + CharacterDatabase.escape_string(name); + + // Player name safe to sending to DB (checked at login) and this function using + QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); + if(result) + { + guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); + + delete result; + } + + return guid; +} + +bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const +{ + // prevent DB access for online player + if(Player* player = GetPlayer(guid)) + { + name = player->GetName(); + return true; + } + + QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + + if(result) + { + name = (*result)[0].GetCppString(); + delete result; + return true; + } + + return false; +} + +uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const +{ + QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + + if(result) + { + uint8 race = (*result)[0].GetUInt8(); + delete result; + return Player::TeamForRace(race); + } + + return 0; +} + +uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const +{ + QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + if(result) + { + uint32 acc = (*result)[0].GetUInt32(); + delete result; + return acc; + } + + return 0; +} + +uint32 ObjectMgr::GetSecurityByAccount(uint32 acc_id) const +{ + QueryResult *result = loginDatabase.PQuery("SELECT gmlevel FROM account WHERE id = '%u'", acc_id); + if(result) + { + uint32 sec = (*result)[0].GetUInt32(); + delete result; + return sec; + } + + return 0; +} + +bool ObjectMgr::GetAccountNameByAccount(uint32 acc_id, std::string &name) const +{ + QueryResult *result = loginDatabase.PQuery("SELECT username FROM account WHERE id = '%u'", acc_id); + if(result) + { + name = (*result)[0].GetCppString(); + delete result; + return true; + } + + return false; +} + +uint32 ObjectMgr::GetAccountByAccountName(std::string name) const +{ + loginDatabase.escape_string(name); + QueryResult *result = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'", name.c_str()); + if(result) + { + uint32 id = (*result)[0].GetUInt32(); + delete result; + return id; + } + + return 0; +} + +void ObjectMgr::LoadAuctions() +{ + QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); + if( !result ) + return; + + Field *fields = result->Fetch(); + uint32 AuctionCount=fields[0].GetUInt32(); + delete result; + + if(!AuctionCount) + return; + + result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); + if( !result ) + return; + + barGoLink bar( AuctionCount ); + + AuctionEntry *aItem; + + do + { + fields = result->Fetch(); + + bar.step(); + + aItem = new AuctionEntry; + aItem->Id = fields[0].GetUInt32(); + aItem->auctioneer = fields[1].GetUInt32(); + aItem->item_guidlow = fields[2].GetUInt32(); + aItem->item_template = fields[3].GetUInt32(); + aItem->owner = fields[4].GetUInt32(); + aItem->buyout = fields[5].GetUInt32(); + aItem->time = fields[6].GetUInt32(); + aItem->bidder = fields[7].GetUInt32(); + aItem->bid = fields[8].GetUInt32(); + aItem->startbid = fields[9].GetUInt32(); + aItem->deposit = fields[10].GetUInt32(); + aItem->location = fields[11].GetUInt8(); + //check if sold item exists + if ( this->GetAItem( aItem->item_guidlow ) ) + { + GetAuctionsMap( aItem->location )->AddAuction(aItem); + } + else + { + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); + sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); + delete aItem; + } + } while (result->NextRow()); + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u auctions", AuctionCount ); + sLog.outString(); +} + +void ObjectMgr::LoadItemLocales() +{ + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + ItemLocale& data = mItemLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[1+2*(i-1)].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Name.size() <= idx) + data.Name.resize(idx+1); + + data.Name[idx] = str; + } + } + + str = fields[1+2*(i-1)+1].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Description.size() <= idx) + data.Description.resize(idx+1); + + data.Description[idx] = str; + } + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); +} + +void ObjectMgr::LoadItemPrototypes() +{ + sItemStorage.Load (); + sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); + sLog.outString(); + + // check data correctness + for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) + { + ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); + ItemEntry const *dbcitem = sItemStore.LookupEntry(i); + if(!proto) + { + /* to many errors, and possible not all items really used in game + if (dbcitem) + sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); + */ + continue; + } + + if(dbcitem) + { + if(proto->InventoryType != dbcitem->InventoryType) + { + sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); + // It safe let use InventoryType from DB + } + + if(proto->DisplayInfoID != dbcitem->DisplayId) + { + sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); + const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId; + } + if(proto->Sheath != dbcitem->Sheath) + { + sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); + const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath; + } + } + else + { + sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); + } + + if(proto->Class >= MAX_ITEM_CLASS) + { + sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); + const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK; + } + + if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) + { + sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); + const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes + } + + if(proto->Quality >= MAX_ITEM_QUALITY) + { + sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); + const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; + } + + if(proto->BuyCount <= 0) + { + sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); + const_cast<ItemPrototype*>(proto)->BuyCount = 1; + } + + if(proto->InventoryType >= MAX_INVTYPE) + { + sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); + const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; + } + + if(proto->RequiredSkill >= MAX_SKILL_TYPE) + { + sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); + const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; + } + + if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) + { + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); + } + + if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) + { + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); + } + + if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) + { + sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); + const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; + } + + if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK) + sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); + + if(proto->RequiredReputationFaction) + { + if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) + { + sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); + const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; + } + + if(proto->RequiredReputationRank == MIN_REPUTATION_RANK) + sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); + } + else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) + sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); + + if(proto->Stackable==0) + { + sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); + const_cast<ItemPrototype*>(proto)->Stackable = 1; + } + else if(proto->Stackable > 255) + { + sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); + const_cast<ItemPrototype*>(proto)->Stackable = 255; + } + + for (int j = 0; j < 10; j++) + { + // for ItemStatValue != 0 + if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) + { + sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); + const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; + } + } + + for (int j = 0; j < 5; j++) + { + if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) + { + sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); + const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; + } + } + + // special format + if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) + { + // spell_1 + if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) + { + sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); + const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + + // spell_2 have learning spell + if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) + { + sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); + const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + else if(!proto->Spells[1].SpellId) + { + sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1); + const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + else + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); + if(!spellInfo) + { + sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); + const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + // allowed only in special format + else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) + { + sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); + const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + } + + // spell_3*,spell_4*,spell_5* is empty + for (int j = 2; j < 5; j++) + { + if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) + { + sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); + const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + else if(proto->Spells[j].SpellId != 0) + { + sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId); + const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; + } + } + } + // normal spell list + else + { + for (int j = 0; j < 5; j++) + { + if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) + { + sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); + const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; + const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; + } + + if(proto->Spells[j].SpellId) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); + if(!spellInfo) + { + sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); + const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; + } + // allowed only in special format + else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) + { + sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); + const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; + } + } + } + } + + if(proto->Bonding >= MAX_BIND_TYPE) + sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); + + if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText)) + sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); + + if(proto->LockID && !sLockStore.LookupEntry(proto->LockID)) + sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); + + if(proto->Sheath >= MAX_SHEATHETYPE) + { + sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); + const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; + } + + if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) + { + sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); + const_cast<ItemPrototype*>(proto)->RandomProperty = 0; + } + + if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) + { + sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); + const_cast<ItemPrototype*>(proto)->RandomSuffix = 0; + } + + if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) + { + sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); + const_cast<ItemPrototype*>(proto)->ItemSet = 0; + } + + if(proto->Area && !GetAreaEntryByAreaID(proto->Area)) + sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); + + if(proto->Map && !sMapStore.LookupEntry(proto->Map)) + sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); + + if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) + sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); + + for (int j = 0; j < 3; j++) + { + if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) + { + sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); + const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0; + } + } + + if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) + sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); + + if(proto->FoodType >= MAX_PET_DIET) + { + sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); + const_cast<ItemPrototype*>(proto)->FoodType = 0; + } + } + + // this DBC used currently only for check item templates in DB. + sItemStore.Clear(); +} + +void ObjectMgr::LoadAuctionItems() +{ + QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" ); + + if( !result ) + return; + + barGoLink bar( result->GetRowCount() ); + + uint32 count = 0; + + Field *fields; + do + { + bar.step(); + + fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 item_template = fields[1].GetUInt32(); + + ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); + + if(!proto) + { + sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); + continue; + } + + Item *item = NewItemOrBag(proto); + + if(!item->LoadFromDB(item_guid,0)) + { + delete item; + continue; + } + AddAItem(item); + + ++count; + } + while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u auction items", count ); +} + +void ObjectMgr::LoadPetLevelInfo() +{ + // Loading levels data + { + // 0 1 2 3 4 5 6 7 8 9 + QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u level pet stats definitions", count ); + sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 creature_id = fields[0].GetUInt32(); + if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) + { + sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); + continue; + } + + uint32 current_level = fields[1].GetUInt32(); + if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + if(current_level > 255) // hardcoded level maximum + sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level); + else + sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); + continue; + } + else if(current_level < 1) + { + sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); + continue; + } + + PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; + + if(pInfoMapEntry==NULL) + pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + + // data for level 1 stored in [0] array element, ... + PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; + + pLevelInfo->health = fields[2].GetUInt16(); + pLevelInfo->mana = fields[3].GetUInt16(); + pLevelInfo->armor = fields[9].GetUInt16(); + + for (int i = 0; i < MAX_STATS; i++) + { + pLevelInfo->stats[i] = fields[i+4].GetUInt16(); + } + + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u level pet stats definitions", count ); + } + + // Fill gaps and check integrity + for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) + { + PetLevelInfo* pInfo = itr->second; + + // fatal error if no level 1 data + if(!pInfo || pInfo[0].health == 0 ) + { + sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); + exit(1); + } + + // fill level gaps + for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + { + if(pInfo[level].health == 0) + { + sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); + pInfo[level] = pInfo[level-1]; + } + } + } +} + +PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const +{ + if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + + PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); + if(itr == petInfo.end()) + return NULL; + + return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... +} + +void ObjectMgr::LoadPlayerInfo() +{ + // Load playercreate + { + // 0 1 2 3 4 5 6 + QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u player create definitions", count ); + sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); + exit(1); + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_race = fields[0].GetUInt32(); + uint32 current_class = fields[1].GetUInt32(); + uint32 mapId = fields[2].GetUInt32(); + uint32 zoneId = fields[3].GetUInt32(); + float positionX = fields[4].GetFloat(); + float positionY = fields[5].GetFloat(); + float positionZ = fields[6].GetFloat(); + + if(current_race >= MAX_RACES) + { + sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); + continue; + } + + ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); + if(!rEntry) + { + sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); + continue; + } + + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); + continue; + } + + if(!sChrClassesStore.LookupEntry(current_class)) + { + sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); + continue; + } + + // accept DB data only for valid position (and non instanceable) + if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) ) + { + sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); + continue; + } + + if( sMapStore.LookupEntry(mapId)->Instanceable() ) + { + sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); + continue; + } + + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + + pInfo->mapId = mapId; + pInfo->zoneId = zoneId; + pInfo->positionX = positionX; + pInfo->positionY = positionY; + pInfo->positionZ = positionZ; + + pInfo->displayId_m = rEntry->model_m; + pInfo->displayId_f = rEntry->model_f; + + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u player create definitions", count ); + } + + // Load playercreate items + { + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u player create items", count ); + sLog.outErrorDb( "Error loading `playercreateinfo_item` table or empty table."); + } + else + { + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_race = fields[0].GetUInt32(); + if(current_race >= MAX_RACES) + { + sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); + continue; + } + + uint32 current_class = fields[1].GetUInt32(); + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); + continue; + } + + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + + uint32 item_id = fields[2].GetUInt32(); + + if(!GetItemPrototype(item_id)) + { + sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); + continue; + } + + uint32 amount = fields[3].GetUInt32(); + + if(!amount) + { + sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); + continue; + } + + pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount)); + + bar.step(); + ++count; + } + while(result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u player create items", count ); + } + } + + // Load playercreate spells + { + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u player create spells", count ); + sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table."); + } + else + { + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_race = fields[0].GetUInt32(); + if(current_race >= MAX_RACES) + { + sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); + continue; + } + + uint32 current_class = fields[1].GetUInt32(); + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); + continue; + } + + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); + + bar.step(); + ++count; + } + while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u player create spells", count ); + } + } + + // Load playercreate actions + { + // 0 1 2 3 4 5 + QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u player create actions", count ); + sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); + } + else + { + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_race = fields[0].GetUInt32(); + if(current_race >= MAX_RACES) + { + sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); + continue; + } + + uint32 current_class = fields[1].GetUInt32(); + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); + continue; + } + + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + pInfo->action[0].push_back(fields[2].GetUInt16()); + pInfo->action[1].push_back(fields[3].GetUInt16()); + pInfo->action[2].push_back(fields[4].GetUInt16()); + pInfo->action[3].push_back(fields[5].GetUInt16()); + + bar.step(); + ++count; + } + while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u player create actions", count ); + } + } + + // Loading levels data (class only dependent) + { + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u level health/mana definitions", count ); + sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); + exit(1); + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_class = fields[0].GetUInt32(); + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); + continue; + } + + uint32 current_level = fields[1].GetUInt32(); + if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + if(current_level > 255) // hardcoded level maximum + sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level); + else + sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); + continue; + } + + PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; + + if(!pClassInfo->levelInfo) + pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + + PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; + + pClassLevelInfo->basehealth = fields[2].GetUInt16(); + pClassLevelInfo->basemana = fields[3].GetUInt16(); + + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u level health/mana definitions", count ); + } + + // Fill gaps and check integrity + for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + { + // skip non existed classes + if(!sChrClassesStore.LookupEntry(class_)) + continue; + + PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; + + // fatal error if no level 1 data + if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 ) + { + sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); + exit(1); + } + + // fill level gaps + for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + { + if(pClassInfo->levelInfo[level].basehealth == 0) + { + sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); + pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; + } + } + } + + // Loading levels data (class/race dependent) + { + // 0 1 2 3 4 5 6 7 + QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u level stats definitions", count ); + sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); + exit(1); + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_race = fields[0].GetUInt32(); + if(current_race >= MAX_RACES) + { + sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); + continue; + } + + uint32 current_class = fields[1].GetUInt32(); + if(current_class >= MAX_CLASSES) + { + sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); + continue; + } + + uint32 current_level = fields[2].GetUInt32(); + if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + if(current_level > 255) // hardcoded level maximum + sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level); + else + sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level); + continue; + } + + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + + if(!pInfo->levelInfo) + pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + + PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; + + for (int i = 0; i < MAX_STATS; i++) + { + pLevelInfo->stats[i] = fields[i+3].GetUInt8(); + } + + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u level stats definitions", count ); + } + + // Fill gaps and check integrity + for (int race = 0; race < MAX_RACES; ++race) + { + // skip non existed races + if(!sChrRacesStore.LookupEntry(race)) + continue; + + for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + { + // skip non existed classes + if(!sChrClassesStore.LookupEntry(class_)) + continue; + + PlayerInfo* pInfo = &playerInfo[race][class_]; + + // skip non loaded combinations + if(!pInfo->displayId_m || !pInfo->displayId_f) + continue; + + // skip expansion races if not playing with expansion + if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) + continue; + + // fatal error if no level 1 data + if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 ) + { + sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); + exit(1); + } + + // fill level gaps + for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + { + if(pInfo->levelInfo[level].stats[0] == 0) + { + sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); + pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; + } + } + } + } +} + +void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const +{ + if(level < 1 || class_ >= MAX_CLASSES) + return; + + PlayerClassInfo const* pInfo = &playerClassInfo[class_]; + + if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + + *info = pInfo->levelInfo[level-1]; +} + +void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const +{ + if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) + return; + + PlayerInfo const* pInfo = &playerInfo[race][class_]; + if(pInfo->displayId_m==0 || pInfo->displayId_f==0) + return; + + if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + *info = pInfo->levelInfo[level-1]; + else + BuildPlayerLevelInfo(race,class_,level,info); +} + +void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const +{ + // base data (last known level) + *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; + + for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) + { + switch(_class) + { + case CLASS_WARRIOR: + info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); + break; + case CLASS_PALADIN: + info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); + info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); + break; + case CLASS_HUNTER: + info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); + info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); + info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); + break; + case CLASS_ROGUE: + info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); + info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); + info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); + break; + case CLASS_PRIEST: + info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); + info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); + break; + case CLASS_SHAMAN: + info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); + info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); + info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); + info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); + info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); + break; + case CLASS_MAGE: + info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); + info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); + info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); + break; + case CLASS_WARLOCK: + info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); + info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); + info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); + info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); + break; + case CLASS_DRUID: + info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); + info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); + info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); + info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); + info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); + } + } +} + +void ObjectMgr::LoadGuilds() +{ + Guild *newguild; + uint32 count = 0; + + QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); + + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u guild definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + ++count; + + newguild = new Guild; + if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) + { + newguild->Disband(); + delete newguild; + continue; + } + AddGuild(newguild); + + }while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u guild definitions", count ); +} + +void ObjectMgr::LoadArenaTeams() +{ + uint32 count = 0; + + QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); + + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u arenateam definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + ++count; + + ArenaTeam *newarenateam = new ArenaTeam; + if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) + { + delete newarenateam; + continue; + } + AddArenaTeam(newarenateam); + }while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u arenateam definitions", count ); +} + +void ObjectMgr::LoadGroups() +{ + // -- loading groups -- + Group *group = NULL; + uint64 leaderGuid = 0; + uint32 count = 0; + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); + + if( !result ) + { + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u group definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + Field *fields = result->Fetch(); + ++count; + leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); + + group = new Group; + if(!group->LoadGroupFromDB(leaderGuid, result, false)) + { + group->Disband(); + delete group; + continue; + } + AddGroup(group); + }while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u group definitions", count ); + + // -- loading members -- + count = 0; + group = NULL; + leaderGuid = 0; + // 0 1 2 3 + result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); + if(!result) + { + barGoLink bar( 1 ); + bar.step(); + } + else + { + barGoLink bar( result->GetRowCount() ); + do + { + bar.step(); + Field *fields = result->Fetch(); + count++; + leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER); + if(!group || group->GetLeaderGUID() != leaderGuid) + { + group = GetGroupByLeader(leaderGuid); + if(!group) + { + sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32()); + CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); + continue; + } + } + + if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool())) + { + sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32()); + CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); + } + }while( result->NextRow() ); + delete result; + } + + // clean groups + // TODO: maybe delete from the DB before loading in this case + for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) + { + if((*itr)->GetMembersCount() < 2) + { + (*itr)->Disband(); + delete *itr; + mGroupSet.erase(itr++); + } + else + ++itr; + } + + // -- loading instances -- + count = 0; + group = NULL; + leaderGuid = 0; + result = CharacterDatabase.PQuery( + // 0 1 2 3 4 5 + "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, " + // 6 + "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) " + "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid" + ); + + if(!result) + { + barGoLink bar( 1 ); + bar.step(); + } + else + { + barGoLink bar( result->GetRowCount() ); + do + { + bar.step(); + Field *fields = result->Fetch(); + count++; + leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); + if(!group || group->GetLeaderGUID() != leaderGuid) + { + group = GetGroupByLeader(leaderGuid); + if(!group) + { + sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32()); + continue; + } + } + + InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); + group->BindToInstance(save, fields[3].GetBool(), true); + }while( result->NextRow() ); + delete result; + } + + sLog.outString(); + sLog.outString( ">> Loaded %u group-instance binds total", count ); + + sLog.outString(); + sLog.outString( ">> Loaded %u group members total", count ); +} + +void ObjectMgr::LoadQuests() +{ + // For reload case + for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) + delete itr->second; + mQuestTemplates.clear(); + + mExclusiveQuestGroups.clear(); + + // 0 1 2 3 4 5 6 7 + QueryResult *result = WorldDatabase.Query("SELECT entry, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," + // 8 9 10 11 12 13 14 15 + "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," + // 16 17 18 19 20 21 22 23 24 25 + "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," + // 26 27 28 29 30 31 32 33 34 35 + "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," + // 36 37 38 39 40 41 42 43 + "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," + // 44 45 46 47 48 49 50 51 52 53 54 55 + "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," + // 56 57 58 59 60 61 62 63 + "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," + // 64 65 66 67 + "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," + // 68 69 70 71 72 73 + "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," + // 74 75 76 77 78 79 + "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," + // 80 81 82 83 84 85 86 87 + "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," + // 88 89 90 91 92 93 94 95 96 97 + "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," + // 98 99 100 101 102 103 104 105 106 107 + "RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," + // 108 109 110 111 112 113 114 115 116 117 + "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," + // 118 119 + "StartScript, CompleteScript" + " FROM quest_template"); + if(result == NULL) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded 0 quests definitions" ); + sLog.outErrorDb("`quest_template` table is empty!"); + return; + } + + // create multimap previous quest for each existed quest + // some quests can have many previous maps set by NextQuestId in previous quest + // for example set of race quests can lead to single not race specific quest + barGoLink bar( result->GetRowCount() ); + do + { + bar.step(); + Field *fields = result->Fetch(); + + Quest * newQuest = new Quest(fields); + mQuestTemplates[newQuest->GetQuestId()] = newQuest; + } while( result->NextRow() ); + + delete result; + + // Post processing + for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); iter++) + { + Quest * qinfo = iter->second; + + // additional quest integrity checks (GO, creature_template and item_template must be loaded already) + + if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED) + { + sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", + qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 16); + qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED; + } + + if(qinfo->QuestFlags & QUEST_FLAGS_DAILY) + { + if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE)) + { + sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); + qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE; + } + } + + if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) + { + // at auto-reward can be rewarded only RewChoiceItemId[0] + for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) + { + if(uint32 id = qinfo->RewChoiceItemId[j]) + { + sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", + qinfo->GetQuestId(),j+1,id,j+1); + // no changes, quest ignore this data + } + } + } + + // client quest log visual (area case) + if( qinfo->ZoneOrSort > 0 ) + { + if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) + { + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", + qinfo->GetQuestId(),qinfo->ZoneOrSort); + // no changes, quest not dependent from this value but can have problems at client + } + } + // client quest log visual (sort case) + if( qinfo->ZoneOrSort < 0 ) + { + QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); + if( !qSort ) + { + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", + qinfo->GetQuestId(),qinfo->ZoneOrSort); + // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) + } + //check SkillOrClass value (class case). + if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) ) + { + // SkillOrClass should not have class case when class case already set in ZoneOrSort. + if(qinfo->SkillOrClass < 0) + { + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.", + qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass); + } + } + //check for proper SkillOrClass value (skill case) + if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) + { + // skill is positive value in SkillOrClass + if(qinfo->SkillOrClass != skill_id ) + { + sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).", + qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); + //override, and force proper value here? + } + } + } + + // SkillOrClass (class case) + if( qinfo->SkillOrClass < 0 ) + { + if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) ) + { + sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist", + qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass); + } + } + // SkillOrClass (skill case) + if( qinfo->SkillOrClass > 0 ) + { + if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) ) + { + sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", + qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); + } + } + + if( qinfo->RequiredSkillValue ) + { + if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() ) + { + sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", + qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); + // no changes, quest can't be done for this requirement + } + + if( qinfo->SkillOrClass <= 0 ) + { + sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", + qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass); + // no changes, quest can't be done for this requirement (fail at wrong skill id) + } + } + // else Skill quests can have 0 skill level, this is ok + + if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) + { + sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", + qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); + // no changes, quest can't be done for this requirement + } + + if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) + { + sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", + qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); + // no changes, quest can't be done for this requirement + } + + if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) + { + sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", + qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); + // no changes, quest can't be done for this requirement + } + + if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap) + { + sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", + qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap); + // no changes, quest can't be done for this requirement + } + + if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) + { + sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", + qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); + // no changes, quest can't be done for this requirement + } + + if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 ) + { + sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", + qinfo->GetQuestId(),qinfo->RepObjectiveValue); + // warning + } + + if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 ) + { + sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", + qinfo->GetQuestId(),qinfo->RequiredMinRepValue); + // warning + } + + if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 ) + { + sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", + qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); + // warning + } + + if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) + { + sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", + qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); + qinfo->CharTitleId = 0; + // quest can't reward this title + } + + if(qinfo->SrcItemId) + { + if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) + { + sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); + qinfo->SrcItemId = 0; // quest can't be done for this requirement + } + else if(qinfo->SrcItemCount==0) + { + sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", + qinfo->GetQuestId(),qinfo->SrcItemId); + qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward comptibility with DB + } + } + else if(qinfo->SrcItemCount>0) + { + sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", + qinfo->GetQuestId(),qinfo->SrcItemCount); + qinfo->SrcItemCount=0; // no quest work changes in fact + } + + if(qinfo->SrcSpell) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); + if(!spellInfo) + { + sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", + qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); + qinfo->SrcSpell = 0; // quest can't be done for this requirement + } + else if(!SpellMgr::IsSpellValid(spellInfo)) + { + sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", + qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); + qinfo->SrcSpell = 0; // quest can't be done for this requirement + } + } + + for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + { + uint32 id = qinfo->ReqItemId[j]; + if(id) + { + if(qinfo->ReqItemCount[j]==0) + { + sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1); + // no changes, quest can't be done for this requirement + } + + qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER); + + if(!sItemStorage.LookupEntry<ItemPrototype>(id)) + { + sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(),j+1,id,id); + qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest + } + } + else if(qinfo->ReqItemCount[j]>0) + { + sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", + qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); + qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest + } + } + + for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) + { + uint32 id = qinfo->ReqSourceId[j]; + if(id) + { + if(!sItemStorage.LookupEntry<ItemPrototype>(id)) + { + sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(),j+1,id,id); + // no changes, quest can't be done for this requirement + } + + if(!qinfo->ReqSourceCount[j]) + { + sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1); + qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest + } + + if(!qinfo->ReqSourceRef[j]) + { + sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1); + qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest + } + } + else + { + if(qinfo->ReqSourceCount[j]>0) + { + sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); + // no changes, quest ignore this data + } + + if(qinfo->ReqSourceRef[j]>0) + { + sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceRef[j]); + // no changes, quest ignore this data + } + } + } + + for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) + { + uint32 ref = qinfo->ReqSourceRef[j]; + if(ref) + { + if(ref > QUEST_OBJECTIVES_COUNT) + { + sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.", + qinfo->GetQuestId(),j+1,ref,j+1,QUEST_OBJECTIVES_COUNT); + // no changes, quest can't be done for this requirement + } + else + if(!qinfo->ReqItemId[ref-1] && !qinfo->ReqSpell[ref-1]) + { + sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,ref,ref,ref); + // no changes, quest can't be done for this requirement + } + else if(qinfo->ReqItemId[ref-1] && qinfo->ReqSpell[ref-1]) + { + sLog.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.", + qinfo->GetQuestId(),ref,qinfo->ReqItemId[ref-1],ref,qinfo->ReqSpell[ref-1]); + // no changes, quest can't be done for this requirement + qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest + } + } + } + + for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + { + uint32 id = qinfo->ReqSpell[j]; + if(id) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); + if(!spellInfo) + { + sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", + qinfo->GetQuestId(),j+1,id,id); + // no changes, quest can't be done for this requirement + } + + if(!qinfo->ReqCreatureOrGOId[j]) + { + bool found = false; + for(int k = 0; k < 3; ++k) + { + if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || + spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) + { + found = true; + break; + } + } + + if(found) + { + if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + { + sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); + + // this will prevent quest completing without objective + const_cast<Quest*>(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT); + } + } + else + { + sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1,id); + // no changes, quest can't be done for this requirement + } + } + } + } + + for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + { + int32 id = qinfo->ReqCreatureOrGOId[j]; + if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) + { + sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", + qinfo->GetQuestId(),j+1,id,uint32(-id)); + qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement + } + + if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) + { + sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(),j+1,id,uint32(id)); + qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement + } + + if(id) + { + // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast + + qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO); + + if(!qinfo->ReqCreatureOrGOCount[j]) + { + sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1); + // no changes, quest can be incorrectly done, but we already report this + } + } + else if(qinfo->ReqCreatureOrGOCount[j]>0) + { + sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); + // no changes, quest ignore this data + } + } + + for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) + { + uint32 id = qinfo->RewChoiceItemId[j]; + if(id) + { + if(!sItemStorage.LookupEntry<ItemPrototype>(id)) + { + sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", + qinfo->GetQuestId(),j+1,id,id); + qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this + } + + if(!qinfo->RewChoiceItemCount[j]) + { + sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(),j+1,id,j+1); + // no changes, quest can't be done + } + } + else if(qinfo->RewChoiceItemCount[j]>0) + { + sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); + // no changes, quest ignore this data + } + } + + for(int j = 0; j < QUEST_REWARDS_COUNT; ++j ) + { + uint32 id = qinfo->RewItemId[j]; + if(id) + { + if(!sItemStorage.LookupEntry<ItemPrototype>(id)) + { + sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", + qinfo->GetQuestId(),j+1,id,id); + qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item + } + + if(!qinfo->RewItemCount[j]) + { + sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", + qinfo->GetQuestId(),j+1,id,j+1); + // no changes + } + } + else if(qinfo->RewItemCount[j]>0) + { + sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); + // no changes, quest ignore this data + } + } + + for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) + { + if(qinfo->RewRepFaction[j]) + { + if(!qinfo->RewRepValue[j]) + { + sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.", + qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1); + // no changes + } + + if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) + { + sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", + qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] ); + qinfo->RewRepFaction[j] = 0; // quest will not reward this + } + } + else if(qinfo->RewRepValue[j]!=0) + { + sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.", + qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); + // no changes, quest ignore this data + } + } + + if(qinfo->RewSpell) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); + + if(!spellInfo) + { + sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", + qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); + qinfo->RewSpell = 0; // no spell reward will display for this quest + } + + else if(!SpellMgr::IsSpellValid(spellInfo)) + { + sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.", + qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); + qinfo->RewSpell = 0; // no spell reward will display for this quest + } + + } + + if(qinfo->RewSpellCast) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); + + if(!spellInfo) + { + sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", + qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); + qinfo->RewSpellCast = 0; // no spell will be casted on player + } + + else if(!SpellMgr::IsSpellValid(spellInfo)) + { + sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.", + qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); + qinfo->RewSpellCast = 0; // no spell will be casted on player + } + + } + + if(qinfo->RewMailTemplateId) + { + if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) + { + sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", + qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); + qinfo->RewMailTemplateId = 0; // no mail will send to player + qinfo->RewMailDelaySecs = 0; // no mail will send to player + } + } + + if(qinfo->NextQuestInChain) + { + if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end()) + { + sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", + qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); + qinfo->NextQuestInChain = 0; + } + else + mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId()); + } + + // fill additional data stores + if(qinfo->PrevQuestId) + { + if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) + { + sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); + } + else + { + qinfo->prevQuests.push_back(qinfo->PrevQuestId); + } + } + + if(qinfo->NextQuestId) + { + if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end()) + { + sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); + } + else + { + int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); + mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId); + } + } + + if(qinfo->ExclusiveGroup) + mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); + if(qinfo->LimitTime) + qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED); + } + + // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE + for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); + if(!spellInfo) + continue; + + for(int j = 0; j < 3; ++j) + { + if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) + continue; + + uint32 quest_id = spellInfo->EffectMiscValue[j]; + + Quest const* quest = GetQuestTemplate(quest_id); + + // some quest referenced in spells not exist (outdataed spells) + if(!quest) + continue; + + if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + { + sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); + + // this will prevent quest completing without objective + const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT); + } + } + } + + sLog.outString(); + sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() ); +} + +void ObjectMgr::LoadQuestLocales() +{ + QueryResult *result = WorldDatabase.Query("SELECT entry," + "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," + "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," + "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," + "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," + "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," + "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," + "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," + "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" + " FROM locales_quest" + ); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + QuestLocale& data = mQuestLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[1+10*(i-1)].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Title.size() <= idx) + data.Title.resize(idx+1); + + data.Title[idx] = str; + } + } + str = fields[1+10*(i-1)+1].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Details.size() <= idx) + data.Details.resize(idx+1); + + data.Details[idx] = str; + } + } + str = fields[1+10*(i-1)+2].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Objectives.size() <= idx) + data.Objectives.resize(idx+1); + + data.Objectives[idx] = str; + } + } + str = fields[1+10*(i-1)+3].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.OfferRewardText.size() <= idx) + data.OfferRewardText.resize(idx+1); + + data.OfferRewardText[idx] = str; + } + } + str = fields[1+10*(i-1)+4].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.RequestItemsText.size() <= idx) + data.RequestItemsText.resize(idx+1); + + data.RequestItemsText[idx] = str; + } + } + str = fields[1+10*(i-1)+5].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.EndText.size() <= idx) + data.EndText.resize(idx+1); + + data.EndText[idx] = str; + } + } + for(int k = 0; k < 4; ++k) + { + str = fields[1+10*(i-1)+6+k].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.ObjectiveText[k].size() <= idx) + data.ObjectiveText[k].resize(idx+1); + + data.ObjectiveText[k][idx] = str; + } + } + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() ); +} + +void ObjectMgr::LoadPetCreateSpells() +{ + QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); + if(!result) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded 0 pet create spells" ); + sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); + return; + } + + uint32 count = 0; + + barGoLink bar( result->GetRowCount() ); + + mPetCreateSpell.clear(); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 creature_id = fields[0].GetUInt32(); + + if(!creature_id || !sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) + continue; + + PetCreateSpellEntry PetCreateSpell; + for(int i = 0; i < 4; i++) + { + PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32(); + + if(PetCreateSpell.spellid[i] && !sSpellStore.LookupEntry(PetCreateSpell.spellid[i])) + sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]); + } + + mPetCreateSpell[creature_id] = PetCreateSpell; + + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u pet create spells", count ); +} + +void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) +{ + if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. + return; + + sLog.outString( "%s :", tablename); + + scripts.clear(); // need for reload support + + QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,datatext, x, y, z, o FROM %s", tablename ); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u script definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + ScriptInfo tmp; + tmp.id = fields[0].GetUInt32(); + tmp.delay = fields[1].GetUInt32(); + tmp.command = fields[2].GetUInt32(); + tmp.datalong = fields[3].GetUInt32(); + tmp.datalong2 = fields[4].GetUInt32(); + tmp.datatext = fields[5].GetCppString(); + tmp.x = fields[6].GetFloat(); + tmp.y = fields[7].GetFloat(); + tmp.z = fields[8].GetFloat(); + tmp.o = fields[9].GetFloat(); + + // generic command args check + switch(tmp.command) + { + case SCRIPT_COMMAND_TALK: + { + if(tmp.datalong > 3) + { + sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + break; + } + + case SCRIPT_COMMAND_TELEPORT_TO: + { + if(!sMapStore.LookupEntry(tmp.datalong)) + { + sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + + if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) + { + sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); + continue; + } + break; + } + + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: + { + if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) + { + sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); + continue; + } + + if(!GetCreatureTemplate(tmp.datalong)) + { + sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + break; + } + + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: + { + GameObjectData const* data = GetGOData(tmp.datalong); + if(!data) + { + sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + + GameObjectInfo const* info = GetGameObjectInfo(data->id); + if(!info) + { + sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); + continue; + } + + if( info->type==GAMEOBJECT_TYPE_FISHINGNODE || + info->type==GAMEOBJECT_TYPE_FISHINGHOLE || + info->type==GAMEOBJECT_TYPE_DOOR || + info->type==GAMEOBJECT_TYPE_BUTTON || + info->type==GAMEOBJECT_TYPE_TRAP ) + { + sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id); + continue; + } + break; + } + case SCRIPT_COMMAND_OPEN_DOOR: + case SCRIPT_COMMAND_CLOSE_DOOR: + { + GameObjectData const* data = GetGOData(tmp.datalong); + if(!data) + { + sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); + continue; + } + + GameObjectInfo const* info = GetGameObjectInfo(data->id); + if(!info) + { + sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); + continue; + } + + if( info->type!=GAMEOBJECT_TYPE_DOOR) + { + sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); + continue; + } + + break; + } + case SCRIPT_COMMAND_QUEST_EXPLORED: + { + Quest const* quest = objmgr.GetQuestTemplate(tmp.datalong); + if(!quest) + { + sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + + if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + { + sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); + + // this will prevent quest completing without objective + const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT); + + // continue; - quest objective requiremet set and command can be allowed + } + + if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) + { + sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id); + continue; + } + + if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) + { + sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE)); + continue; + } + + if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) + { + sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE)); + continue; + } + + break; + } + + case SCRIPT_COMMAND_REMOVE_AURA: + case SCRIPT_COMMAND_CAST_SPELL: + { + if(!sSpellStore.LookupEntry(tmp.datalong)) + { + sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id); + continue; + } + break; + } + } + + if (scripts.find(tmp.id) == scripts.end()) + { + ScriptMap emptyMap; + scripts[tmp.id] = emptyMap; + } + scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp)); + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u script definitions", count ); +} + +void ObjectMgr::LoadGameObjectScripts() +{ + LoadScripts(sGameObjectScripts, "gameobject_scripts"); + + // check ids + for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) + { + if(!GetGOData(itr->first)) + sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); + } +} + +void ObjectMgr::LoadQuestEndScripts() +{ + objmgr.LoadScripts(sQuestEndScripts, "quest_end_scripts"); + + // check ids + for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) + { + if(!GetQuestTemplate(itr->first)) + sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); + } +} + +void ObjectMgr::LoadQuestStartScripts() +{ + objmgr.LoadScripts(sQuestStartScripts,"quest_start_scripts"); + + // check ids + for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) + { + if(!GetQuestTemplate(itr->first)) + sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); + } +} + +void ObjectMgr::LoadSpellScripts() +{ + objmgr.LoadScripts(sSpellScripts, "spell_scripts"); + + // check ids + for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); + + if(!spellInfo) + { + sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); + continue; + } + + //check for correct spellEffect + bool found = false; + for(int i=0; i<3; ++i) + { + // skip empty effects + if( !spellInfo->Effect[i] ) + continue; + + if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT ) + { + found = true; + break; + } + } + + if(!found) + sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); + } +} + +void ObjectMgr::LoadEventScripts() +{ + objmgr.LoadScripts(sEventScripts, "event_scripts"); + + std::set<uint32> evt_scripts; + // Load all possible script entries from gameobjects + for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) + { + GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i); + if (goInfo) + { + switch(goInfo->type) + { + case GAMEOBJECT_TYPE_GOOBER: + if(goInfo->goober.eventId) + evt_scripts.insert(goInfo->goober.eventId); + break; + case GAMEOBJECT_TYPE_CHEST: + if(goInfo->chest.eventId) + evt_scripts.insert(goInfo->chest.eventId); + break; + default: + break; + } + } + } + // Load all possible script entries from spells + for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + { + SpellEntry const * spell = sSpellStore.LookupEntry(i); + if (spell) + { + for(int j=0; j<3; ++j) + { + if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT ) + { + if (spell->EffectMiscValue[j]) + evt_scripts.insert(spell->EffectMiscValue[j]); + } + } + } + } + // Then check if all scripts are in above list of possible script entries + for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) + { + std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first); + if (itr2 == evt_scripts.end()) + sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not refering to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); + } +} + +void ObjectMgr::LoadItemTexts() +{ + QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text"); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u item pages", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + Field* fields; + do + { + bar.step(); + + fields = result->Fetch(); + + mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); + + ++count; + + } while ( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u item texts", count ); +} + +void ObjectMgr::LoadPageTexts() +{ + sPageTextStore.Free(); // for reload case + + sPageTextStore.Load(); + sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); + sLog.outString(); + + for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) + { + // check data correctness + PageText const* page = sPageTextStore.LookupEntry<PageText>(i); + if(!page) + continue; + + if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) + { + sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); + continue; + } + + // detect circular reference + std::set<uint32> checkedPages; + for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) + { + if(!pageItr->Next_Page) + break; + checkedPages.insert(pageItr->Page_ID); + if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end()) + { + std::ostringstream ss; + ss<< "The text page(s) "; + for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); itr++) + ss << *itr << " "; + ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " + << pageItr->Page_ID <<" to 0"; + sLog.outErrorDb(ss.str().c_str()); + const_cast<PageText*>(pageItr)->Next_Page = 0; + break; + } + } + } +} + +void ObjectMgr::LoadPageTextLocales() +{ + QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + PageTextLocale& data = mPageTextLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[i].GetCppString(); + if(str.empty()) + continue; + + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Text.size() <= idx) + data.Text.resize(idx+1); + + data.Text[idx] = str; + } + } + + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); +} + +void ObjectMgr::LoadInstanceTemplate() +{ + sInstanceTemplate.Load(); + + for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) + { + InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); + if(!temp) continue; + const MapEntry* entry = sMapStore.LookupEntry(temp->map); + if(!entry) + { + sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); + continue; + } + else if(!entry->HasResetTime()) + continue; + + if(temp->reset_delay == 0) + { + // use defaults from the DBC + if(entry->SupportsHeroicMode()) + { + temp->reset_delay = entry->resetTimeHeroic / DAY; + } + else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) + { + temp->reset_delay = entry->resetTimeRaid / DAY; + } + } + + // the reset_delay must be atleast one day + temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); + } + + sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); + sLog.outString(); +} + +void ObjectMgr::AddGossipText(GossipText *pGText) +{ + ASSERT( pGText->Text_ID ); + ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); + mGossipText[pGText->Text_ID] = pGText; +} + +GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) +{ + GossipTextMap::const_iterator itr; + for (itr = mGossipText.begin(); itr != mGossipText.end(); itr++) + { + if(itr->second->Text_ID == Text_ID) + return itr->second; + } + return NULL; +} + +void ObjectMgr::LoadGossipText() +{ + GossipText *pGText; + QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); + + int count = 0; + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u npc texts", count ); + return; + } + + int cic; + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + cic = 0; + + Field *fields = result->Fetch(); + + bar.step(); + + pGText = new GossipText; + pGText->Text_ID = fields[cic++].GetUInt32(); + + for (int i=0; i< 8; i++) + { + pGText->Options[i].Text_0 = fields[cic++].GetCppString(); + pGText->Options[i].Text_1 = fields[cic++].GetCppString(); + + pGText->Options[i].Language = fields[cic++].GetUInt32(); + pGText->Options[i].Probability = fields[cic++].GetFloat(); + + pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); + pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); + + pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); + pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); + + pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); + pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); + } + + if ( !pGText->Text_ID ) continue; + AddGossipText( pGText ); + + } while( result->NextRow() ); + + sLog.outString(); + sLog.outString( ">> Loaded %u npc texts", count ); + delete result; +} + +void ObjectMgr::LoadNpcTextLocales() +{ + QueryResult *result = WorldDatabase.Query("SELECT entry," + "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," + "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," + "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," + "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," + "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," + "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," + "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " + "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " + " FROM locales_npc_text"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + NpcTextLocale& data = mNpcTextLocaleMap[entry]; + + for(int i=1; i<MAX_LOCALE; ++i) + { + for(int j=0; j<8; ++j) + { + std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString(); + if(!str0.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Text_0[j].size() <= idx) + data.Text_0[j].resize(idx+1); + + data.Text_0[j][idx] = str0; + } + } + std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString(); + if(!str1.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Text_1[j].size() <= idx) + data.Text_1[j].resize(idx+1); + + data.Text_1[j][idx] = str1; + } + } + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() ); +} + +//not very fast function but it is called only once a day, or on starting-up +void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) +{ + time_t basetime = time(NULL); + sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); + //delete all old mails without item and without body immediately, if starting server + if (!serverUp) + CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime); + // 0 1 2 3 4 5 6 7 8 9 + QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); + if ( !result ) + return; // any mails need to be returned or deleted + Field *fields; + //std::ostringstream delitems, delmails; //will be here for optimization + //bool deletemail = false, deleteitem = false; + //delitems << "DELETE FROM item_instance WHERE guid IN ( "; + //delmails << "DELETE FROM mail WHERE id IN ( " + do + { + fields = result->Fetch(); + Mail *m = new Mail; + m->messageID = fields[0].GetUInt32(); + m->messageType = fields[1].GetUInt8(); + m->sender = fields[2].GetUInt32(); + m->receiver = fields[3].GetUInt32(); + m->itemTextId = fields[4].GetUInt32(); + bool has_items = fields[5].GetBool(); + m->expire_time = (time_t)fields[6].GetUInt64(); + m->deliver_time = 0; + m->COD = fields[7].GetUInt32(); + m->checked = fields[8].GetUInt32(); + m->mailTemplateId = fields[9].GetInt16(); + + Player *pl = 0; + if (serverUp) + pl = objmgr.GetPlayer((uint64)m->receiver); + if (pl && pl->m_mailsLoaded) + { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail + //his in mailbox and he has already listed his mails ) + delete m; + continue; + } + //delete or return mail: + if (has_items) + { + QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); + if(resultItems) + { + do + { + Field *fields2 = resultItems->Fetch(); + + uint32 item_guid_low = fields2[0].GetUInt32(); + uint32 item_template = fields2[1].GetUInt32(); + + m->AddItem(item_guid_low, item_template); + } + while (resultItems->NextRow()); + + delete resultItems; + } + //if it is mail from AH, it shouldn't be returned, but deleted + if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) + { + // mail open and then not returned + for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); + } + else + { + //mail will be returned: + CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD "', deliver_time = '" I64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); + delete m; + continue; + } + } + + if (m->itemTextId) + CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); + + //deletemail = true; + //delmails << m->messageID << ", "; + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); + delete m; + } while (result->NextRow()); + delete result; +} + +void ObjectMgr::LoadQuestAreaTriggers() +{ + mQuestAreaTriggerMap.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" ); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u quest trigger points", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 trigger_ID = fields[0].GetUInt32(); + uint32 quest_ID = fields[1].GetUInt32(); + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); + if(!atEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); + continue; + } + + Quest const* quest = GetQuestTemplate(quest_ID); + + if(!quest) + { + sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); + continue; + } + + if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT)) + { + sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); + + // this will prevent quest completing without objective + const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT); + + // continue; - quest modified to required obkective and trigger can be allowed. + } + + mQuestAreaTriggerMap[trigger_ID] = quest_ID; + + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u quest trigger points", count ); +} + +void ObjectMgr::LoadTavernAreaTriggers() +{ + mTavernAreaTriggerSet.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u tavern triggers", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 Trigger_ID = fields[0].GetUInt32(); + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); + if(!atEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); + continue; + } + + mTavernAreaTriggerSet.insert(Trigger_ID); + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u tavern triggers", count ); +} + +void ObjectMgr::LoadAreaTriggerScripts() +{ + mAreaTriggerScripts.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u areatrigger scripts", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 Trigger_ID = fields[0].GetUInt32(); + std::string scriptName = fields[1].GetCppString(); + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); + if(!atEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); + continue; + } + mAreaTriggerScripts[Trigger_ID] = scriptName; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u areatrigger scripts", count ); +} +uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) +{ + bool found = false; + float dist; + uint32 id = 0; + + for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) + { + TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); + if(node && node->map_id == mapid) + { + float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); + if(found) + { + if(dist2 < dist) + { + dist = dist2; + id = i; + } + } + else + { + found = true; + dist = dist2; + id = i; + } + } + } + + return id; +} + +void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost) +{ + TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); + if(src_i==sTaxiPathSetBySource.end()) + { + path = 0; + cost = 0; + return; + } + + TaxiPathSetForSource& pathSet = src_i->second; + + TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); + if(dest_i==pathSet.end()) + { + path = 0; + cost = 0; + return; + } + + cost = dest_i->second.price; + path = dest_i->second.ID; +} + +uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) +{ + uint16 mount_entry = 0; + uint16 mount_id = 0; + + TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); + if(node) + { + if (team == ALLIANCE) + { + mount_entry = node->alliance_mount_type; + CreatureInfo const *ci = objmgr.GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->DisplayID_A; + } + if (team == HORDE) + { + mount_entry = node->horde_mount_type; + CreatureInfo const *ci = objmgr.GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->DisplayID_H; + } + } + + CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(mount_id); + if(!minfo) + { + sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ", + mount_entry,id,team,mount_id); + + return false; + } + if(minfo->modelid_other_gender!=0) + mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender; + + return mount_id; +} + +void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds) +{ + if(path >= sTaxiPathNodesByPath.size()) + return; + + TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; + + pathnodes.Resize(nodeList.size()); + mapIds.resize(nodeList.size()); + + for(size_t i = 0; i < nodeList.size(); ++i) + { + pathnodes[ i ].x = nodeList[i].x; + pathnodes[ i ].y = nodeList[i].y; + pathnodes[ i ].z = nodeList[i].z; + + mapIds[i] = nodeList[i].mapid; + } +} + +void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) +{ + if(path >= sTaxiPathNodesByPath.size()) + return; + + TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; + + pathnodes.Resize(nodeList.size()); + + for(size_t i = 0; i < nodeList.size(); ++i) + { + pathnodes[ i ].mapid = nodeList[i].mapid; + pathnodes[ i ].x = nodeList[i].x; + pathnodes[ i ].y = nodeList[i].y; + pathnodes[ i ].z = nodeList[i].z; + pathnodes[ i ].actionFlag = nodeList[i].actionFlag; + pathnodes[ i ].delay = nodeList[i].delay; + } +} + +void ObjectMgr::LoadGraveyardZones() +{ + mGraveYardMap.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u graveyard-zone links", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 safeLocId = fields[0].GetUInt32(); + uint32 zoneId = fields[1].GetUInt32(); + uint32 team = fields[2].GetUInt32(); + + WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); + if(!entry) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); + continue; + } + + AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); + if(!areaEntry) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); + continue; + } + + if(areaEntry->zone != 0) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); + continue; + } + + if(team!=0 && team!=HORDE && team!=ALLIANCE) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); + continue; + } + + if(entry->map_id != areaEntry->mapid && team != 0) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record for ghost zone (%u) at map %u and graveyard (%u) at map %u for team %u, but in case maps are different, player faction setting is ignored. Use faction 0 instead.",zoneId,areaEntry->mapid, safeLocId, entry->map_id, team); + team = 0; + } + + if(!AddGraveYardLink(safeLocId,zoneId,team,false)) + sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Garveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u graveyard-zone links", count ); +} + +WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) +{ + // search for zone associated closest graveyard + uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); + + // Simulate std. algorithm: + // found some graveyard associated to (ghost_zone,ghost_map) + // + // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map + // then check faction + // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated + // then skip check faction + GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); + GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); + if(graveLow==graveUp) + { + sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); + return NULL; + } + + bool foundNear = false; + float distNear; + WorldSafeLocsEntry const* entryNear = NULL; + WorldSafeLocsEntry const* entryFar = NULL; + + for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + { + GraveYardData const& data = itr->second; + + WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); + if(!entry) + { + sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); + continue; + } + + // remember first graveyard at another map and ignore other + if(MapId != entry->map_id) + { + if(!entryFar) + entryFar = entry; + continue; + } + + // skip enemy faction graveyard at same map (normal area, city, or battleground) + // team == 0 case can be at call from .neargrave + if(data.team != 0 && team != 0 && data.team != team) + continue; + + // find now nearest graveyard at same map + float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); + if(foundNear) + { + if(dist2 < distNear) + { + distNear = dist2; + entryNear = entry; + } + } + else + { + foundNear = true; + distNear = dist2; + entryNear = entry; + } + } + + if(entryNear) + return entryNear; + + return entryFar; +} + +GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) +{ + GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); + GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); + + for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + { + if(itr->second.safeLocId==id) + return &itr->second; + } + + return NULL; +} + +bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) +{ + if(FindGraveYardData(id,zoneId)) + return false; + + // add link to loaded data + GraveYardData data; + data.safeLocId = id; + data.team = team; + + mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); + + // add link to DB + if(inDB) + { + WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) " + "VALUES ('%u', '%u','%u')",id,zoneId,team); + } + + return true; +} + +void ObjectMgr::LoadAreaTriggerTeleports() +{ + mAreaTriggers.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 3 4 5 6 7 8 9 10 11 12 + QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + ++count; + + uint32 Trigger_ID = fields[0].GetUInt32(); + + AreaTrigger at; + + at.requiredLevel = fields[1].GetUInt8(); + at.requiredItem = fields[2].GetUInt32(); + at.requiredItem2 = fields[3].GetUInt32(); + at.heroicKey = fields[4].GetUInt32(); + at.heroicKey2 = fields[5].GetUInt32(); + at.requiredQuest = fields[6].GetUInt32(); + at.requiredFailedText = fields[7].GetCppString(); + at.target_mapId = fields[8].GetUInt32(); + at.target_X = fields[9].GetFloat(); + at.target_Y = fields[10].GetFloat(); + at.target_Z = fields[11].GetFloat(); + at.target_Orientation = fields[12].GetFloat(); + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); + if(!atEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); + continue; + } + + if(at.requiredItem) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(at.requiredItem); + if(!pProto) + { + sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); + at.requiredItem = 0; + } + } + if(at.requiredItem2) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(at.requiredItem2); + if(!pProto) + { + sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); + at.requiredItem2 = 0; + } + } + + if(at.heroicKey) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(at.heroicKey); + if(!pProto) + { + sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); + at.heroicKey = 0; + } + } + + if(at.heroicKey2) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(at.heroicKey2); + if(!pProto) + { + sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); + at.heroicKey2 = 0; + } + } + + if(at.requiredQuest) + { + if(!mQuestTemplates[at.requiredQuest]) + { + sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID); + at.requiredQuest = 0; + } + } + + MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); + if(!mapEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); + continue; + } + + if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) + { + sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); + continue; + } + + mAreaTriggers[Trigger_ID] = at; + + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); +} + +AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const +{ + const MapEntry *mapEntry = sMapStore.LookupEntry(Map); + if(!mapEntry) return NULL; + for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); itr++) + { + if(itr->second.target_mapId == mapEntry->parent_map) + { + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); + if(atEntry && atEntry->mapid == Map) + return &itr->second; + } + } + return NULL; +} + +void ObjectMgr::SetHighestGuids() +{ + QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); + if( result ) + { + m_hiCharGuid = (*result)[0].GetUInt32()+1; + + delete result; + } + + result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" ); + if( result ) + { + m_hiCreatureGuid = (*result)[0].GetUInt32()+1; + + delete result; + } + + result = CharacterDatabase.Query( "SELECT MAX(id) FROM character_pet" ); + if( result ) + { + m_hiPetGuid = (*result)[0].GetUInt32()+1; + + delete result; + } + + result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); + if( result ) + { + m_hiItemGuid = (*result)[0].GetUInt32()+1; + + delete result; + } + + // Cleanup other tables from not existed guids (>=m_hiItemGuid) + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); + + result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" ); + if( result ) + { + m_hiGoGuid = (*result)[0].GetUInt32()+1; + + delete result; + } + + result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" ); + if( result ) + { + m_auctionid = (*result)[0].GetUInt32()+1; + + delete result; + } + else + { + m_auctionid = 0; + } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); + if( result ) + { + m_mailid = (*result)[0].GetUInt32()+1; + + delete result; + } + else + { + m_mailid = 0; + } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); + if( result ) + { + m_ItemTextId = (*result)[0].GetUInt32(); + + delete result; + } + else + m_ItemTextId = 0; + + result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); + if( result ) + { + m_hiCorpseGuid = (*result)[0].GetUInt32()+1; + + delete result; + } +} + +uint32 ObjectMgr::GenerateAuctionID() +{ + ++m_auctionid; + if(m_auctionid>=0xFFFFFFFF) + { + sLog.outError("Auctions ids overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_auctionid; +} + +uint32 ObjectMgr::GenerateMailID() +{ + ++m_mailid; + if(m_mailid>=0xFFFFFFFF) + { + sLog.outError("Mail ids overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_mailid; +} + +uint32 ObjectMgr::GenerateItemTextID() +{ + ++m_ItemTextId; + if(m_ItemTextId>=0xFFFFFFFF) + { + sLog.outError("Item text ids overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_ItemTextId; +} + +uint32 ObjectMgr::CreateItemText(std::string text) +{ + uint32 newItemTextId = GenerateItemTextID(); + //insert new itempage to container + mItemTexts[ newItemTextId ] = text; + //save new itempage + CharacterDatabase.escape_string(text); + //any Delete query needed, itemTextId is maximum of all ids + std::ostringstream query; + query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')"; + CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters + return newItemTextId; +} + +uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) +{ + switch(guidhigh) + { + case HIGHGUID_ITEM: + ++m_hiItemGuid; + if(m_hiItemGuid>=0xFFFFFFFF) + { + sLog.outError("Item guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiItemGuid; + case HIGHGUID_UNIT: + ++m_hiCreatureGuid; + if(m_hiCreatureGuid>=0x00FFFFFF) + { + sLog.outError("Creature guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiCreatureGuid; + case HIGHGUID_PET: + ++m_hiPetGuid; + if(m_hiPetGuid>=0x00FFFFFF) + { + sLog.outError("Pet guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiPetGuid; + case HIGHGUID_PLAYER: + ++m_hiCharGuid; + if(m_hiCharGuid>=0xFFFFFFFF) + { + sLog.outError("Players guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiCharGuid; + case HIGHGUID_GAMEOBJECT: + ++m_hiGoGuid; + if(m_hiGoGuid>=0x00FFFFFF) + { + sLog.outError("Gameobject guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiGoGuid; + case HIGHGUID_CORPSE: + ++m_hiCorpseGuid; + if(m_hiCorpseGuid>=0xFFFFFFFF) + { + sLog.outError("Corpse guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiCorpseGuid; + case HIGHGUID_DYNAMICOBJECT: + ++m_hiDoGuid; + if(m_hiDoGuid>=0xFFFFFFFF) + { + sLog.outError("DynamicObject guid overflow!! Can't continue, shuting down server. "); + sWorld.m_stopEvent = true; + } + return m_hiDoGuid; + default: + ASSERT(0); + } + + ASSERT(0); + return 0; +} + +void ObjectMgr::LoadGameObjectLocales() +{ + QueryResult *result = WorldDatabase.Query("SELECT entry," + "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," + "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," + "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + GameObjectLocale& data = mGameObjectLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[i].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.Name.size() <= idx) + data.Name.resize(idx+1); + + data.Name[idx] = str; + } + } + } + + for(int i = MAX_LOCALE; i < MAX_LOCALE*2-1; ++i) + { + std::string str = fields[i].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.CastBarCaption.size() <= idx) + data.CastBarCaption.resize(idx+1); + + data.CastBarCaption[idx] = str; + } + } + } + + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); +} + +void ObjectMgr::LoadGameobjectInfo() +{ + sGOStorage.Load(); + + // some checks + for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) + { + GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); + if(!goInfo) + continue; + + switch(goInfo->type) + { + case GAMEOBJECT_TYPE_DOOR: //0 + { + if(goInfo->door.lockId) + { + if(!sLockStore.LookupEntry(goInfo->door.lockId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", + id,goInfo->type,goInfo->door.lockId,goInfo->door.lockId); + } + break; + } + case GAMEOBJECT_TYPE_BUTTON: //1 + { + if(goInfo->button.lockId) + { + if(!sLockStore.LookupEntry(goInfo->button.lockId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", + id,goInfo->type,goInfo->button.lockId,goInfo->button.lockId); + } + break; + } + case GAMEOBJECT_TYPE_CHEST: //3 + { + if(goInfo->chest.lockId) + { + if(!sLockStore.LookupEntry(goInfo->chest.lockId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.", + id,goInfo->type,goInfo->chest.lockId,goInfo->chest.lockId); + } + if(goInfo->chest.linkedTrapId) // linked trap + { + if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->chest.linkedTrapId)) + { + if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", + id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId,GAMEOBJECT_TYPE_TRAP); + } + /* disable check for while + else + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", + id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId); + */ + } + break; + } + case GAMEOBJECT_TYPE_TRAP: //6 + { + /* disable check for while + if(goInfo->trap.spellId) // spell + { + if(!sSpellStore.LookupEntry(goInfo->trap.spellId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", + id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId); + } + */ + break; + } + case GAMEOBJECT_TYPE_CHAIR: //7 + if(goInfo->chair.height > 2) + { + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", + id,goInfo->type,goInfo->chair.height); + + // prevent client and server unexpected work + const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; + } + break; + case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 + { + if(goInfo->spellFocus.focusId) + { + if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", + id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); + } + + if(goInfo->spellFocus.linkedTrapId) // linked trap + { + if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->spellFocus.linkedTrapId)) + { + if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", + id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId,GAMEOBJECT_TYPE_TRAP); + } + /* disable check for while + else + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", + id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId); + */ + } + break; + } + case GAMEOBJECT_TYPE_GOOBER: //10 + { + if(goInfo->goober.pageId) // pageId + { + if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", + id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); + } + /* disable check for while + if(goInfo->goober.spellId) // spell + { + if(!sSpellStore.LookupEntry(goInfo->goober.spellId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.", + id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId); + } + */ + if(goInfo->goober.linkedTrapId) // linked trap + { + if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->goober.linkedTrapId)) + { + if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", + id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId,GAMEOBJECT_TYPE_TRAP); + } + /* disable check for while + else + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.", + id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId); + */ + } + break; + } + case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 + { + if(goInfo->moTransport.taxiPathId) + { + if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", + id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); + } + break; + } + case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 + { + /* disabled + if(goInfo->summoningRitual.spellId) + { + if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.", + id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId); + } + */ + break; + } + case GAMEOBJECT_TYPE_SPELLCASTER: //22 + { + if(goInfo->spellcaster.spellId) // spell + { + if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId)) + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", + id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId); + } + break; + } + } + } + + sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); + sLog.outString(); +} + +void ObjectMgr::LoadExplorationBaseXP() +{ + uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); + + if( !result ) + { + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u BaseXP definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + uint32 level = fields[0].GetUInt32(); + uint32 basexp = fields[1].GetUInt32(); + mBaseXPTable[level] = basexp; + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u BaseXP definitions", count ); +} + +uint32 ObjectMgr::GetBaseXP(uint32 level) +{ + return mBaseXPTable[level] ? mBaseXPTable[level] : 0; +} + +void ObjectMgr::LoadPetNames() +{ + uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); + + if( !result ) + { + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u pet name parts", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + std::string word = fields[0].GetString(); + uint32 entry = fields[1].GetUInt32(); + bool half = fields[2].GetBool(); + if(half) + PetHalfName1[entry].push_back(word); + else + PetHalfName0[entry].push_back(word); + ++count; + } + while (result->NextRow()); + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u pet name parts", count ); +} + +void ObjectMgr::LoadPetNumber() +{ + QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); + if(result) + { + Field *fields = result->Fetch(); + m_hiPetNumber = fields[0].GetUInt32()+1; + delete result; + } + + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); +} + +std::string ObjectMgr::GeneratePetName(uint32 entry) +{ + std::vector<std::string> & list0 = PetHalfName0[entry]; + std::vector<std::string> & list1 = PetHalfName1[entry]; + + if(list0.empty() || list1.empty()) + { + CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); + char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); + if(!petname) + petname = cinfo->Name; + return std::string(petname); + } + + return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); +} + +uint32 ObjectMgr::GeneratePetNumber() +{ + return ++m_hiPetNumber; +} + +void ObjectMgr::LoadCorpses() +{ + uint32 count = 0; + // 0 1 2 3 4 5 6 7 8 10 + QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); + + if( !result ) + { + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u corpses", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + + uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); + + Corpse *corpse = new Corpse; + if(!corpse->LoadFromDB(guid,fields)) + { + delete corpse; + continue; + } + + ObjectAccessor::Instance().AddCorpse(corpse); + + ++count; + } + while (result->NextRow()); + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u corpses", count ); +} + +void ObjectMgr::LoadReputationOnKill() +{ + uint32 count = 0; + + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," + // 3 4 5 6 7 8 9 + "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " + "FROM creature_onkill_reputation"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 creature_id = fields[0].GetUInt32(); + + ReputationOnKillEntry repOnKill; + repOnKill.repfaction1 = fields[1].GetUInt32(); + repOnKill.repfaction2 = fields[2].GetUInt32(); + repOnKill.is_teamaward1 = fields[3].GetBool(); + repOnKill.reputration_max_cap1 = fields[4].GetUInt32(); + repOnKill.repvalue1 = fields[5].GetInt32(); + repOnKill.is_teamaward2 = fields[6].GetBool(); + repOnKill.reputration_max_cap2 = fields[7].GetUInt32(); + repOnKill.repvalue2 = fields[8].GetInt32(); + repOnKill.team_dependent = fields[9].GetUInt8(); + + if(!GetCreatureTemplate(creature_id)) + { + sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); + continue; + } + + if(repOnKill.repfaction1) + { + FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); + if(!factionEntry1) + { + sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); + continue; + } + } + + if(repOnKill.repfaction2) + { + FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); + if(!factionEntry2) + { + sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); + continue; + } + } + + mRepOnKill[creature_id] = repOnKill; + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u creature award reputation definitions", count); +} + +void ObjectMgr::LoadWeatherZoneChances() +{ + uint32 count = 0; + + // 0 1 2 3 4 5 6 7 8 9 10 11 12 + QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 zone_id = fields[0].GetUInt32(); + + WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; + + for(int season = 0; season < WEATHER_SEASONS; ++season) + { + wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); + wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); + wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); + + if(wzc.data[season].rainChance > 100) + { + wzc.data[season].rainChance = 25; + sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season); + } + + if(wzc.data[season].snowChance > 100) + { + wzc.data[season].snowChance = 25; + sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season); + } + + if(wzc.data[season].stormChance > 100) + { + wzc.data[season].stormChance = 25; + sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season); + } + } + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u weather definitions", count); +} + +void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) +{ + mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; + WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); + if(t) + WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); +} + +void ObjectMgr::DeleteCreatureData(uint32 guid) +{ + // remove mapid*cellid -> guid_set map + CreatureData const* data = GetCreatureData(guid); + if(data) + RemoveCreatureFromGrid(guid, data); + + mCreatureDataMap.erase(guid); +} + +void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) +{ + mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; + WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); + if(t) + WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); +} + +void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) +{ + RespawnTimes::iterator next; + + for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) + { + next = itr; + ++next; + + if(GUID_HIPART(itr->first)==instance) + mGORespawnTimes.erase(itr); + } + + for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) + { + next = itr; + ++next; + + if(GUID_HIPART(itr->first)==instance) + mCreatureRespawnTimes.erase(itr); + } + + WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); + WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); +} + +void ObjectMgr::DeleteGOData(uint32 guid) +{ + // remove mapid*cellid -> guid_set map + GameObjectData const* data = GetGOData(guid); + if(data) + RemoveGameobjectFromGrid(guid, data); + + mGameObjectDataMap.erase(guid); +} + +void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) +{ + // corpses are always added to spawn mode 0 and they are spawned by their instance id + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; + cell_guids.corpses[player_guid] = instance; +} + +void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) +{ + // corpses are always added to spawn mode 0 and they are spawned by their instance id + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; + cell_guids.corpses.erase(player_guid); +} + +void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) +{ + map.clear(); // need for reload case + + uint32 count = 0; + + QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 id = fields[0].GetUInt32(); + uint32 quest = fields[1].GetUInt32(); + + if(mQuestTemplates.find(quest) == mQuestTemplates.end()) + { + sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); + continue; + } + + map.insert(QuestRelations::value_type(id,quest)); + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString(">> Loaded %u quest relations from %s", count,table); +} + +void ObjectMgr::LoadGameobjectQuestRelations() +{ + LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); + + for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) + { + GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); + if(!goInfo) + sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); + else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) + sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); + } +} + +void ObjectMgr::LoadGameobjectInvolvedRelations() +{ + LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); + + for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) + { + GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); + if(!goInfo) + sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); + else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) + sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); + } +} + +void ObjectMgr::LoadCreatureQuestRelations() +{ + LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); + + for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) + { + CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); + if(!cInfo) + sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); + else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) + sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); + } +} + +void ObjectMgr::LoadCreatureInvolvedRelations() +{ + LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); + + for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) + { + CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); + if(!cInfo) + sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); + else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) + sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); + } +} + +void ObjectMgr::LoadReservedPlayersNames() +{ + m_ReservedNames.clear(); // need for reload case + + QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name"); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u reserved player names", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + Field* fields; + do + { + bar.step(); + fields = result->Fetch(); + std::string name= fields[0].GetCppString(); + if(normalizePlayerName(name)) + { + m_ReservedNames.insert(name); + ++count; + } + } while ( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u reserved player names", count ); +} + +enum LanguageType +{ + LT_BASIC_LATIN = 0x0000, + LT_EXTENDEN_LATIN = 0x0001, + LT_CYRILLIC = 0x0002, + LT_EAST_ASIA = 0x0004, + LT_ANY = 0xFFFF +}; + +static LanguageType GetRealmLanguageType(bool create) +{ + switch(sWorld.getConfig(CONFIG_REALM_ZONE)) + { + case REALM_ZONE_UNKNOWN: // any language + case REALM_ZONE_DEVELOPMENT: + case REALM_ZONE_TEST_SERVER: + case REALM_ZONE_QA_SERVER: + return LT_ANY; + case REALM_ZONE_UNITED_STATES: // extended-Latin + case REALM_ZONE_OCEANIC: + case REALM_ZONE_LATIN_AMERICA: + case REALM_ZONE_ENGLISH: + case REALM_ZONE_GERMAN: + case REALM_ZONE_FRENCH: + case REALM_ZONE_SPANISH: + return LT_EXTENDEN_LATIN; + case REALM_ZONE_KOREA: // East-Asian + case REALM_ZONE_TAIWAN: + case REALM_ZONE_CHINA: + return LT_EAST_ASIA; + case REALM_ZONE_RUSSIAN: // Cyrillic + return LT_CYRILLIC; + default: + return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login + } +} + +bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) +{ + if(strictMask==0) // any language, ignore realm + { + if(isExtendedLatinString(wstr,numericOrSpace)) + return true; + if(isCyrillicString(wstr,numericOrSpace)) + return true; + if(isEastAsianString(wstr,numericOrSpace)) + return true; + return false; + } + + if(strictMask & 0x2) // realm zone specific + { + LanguageType lt = GetRealmLanguageType(create); + if(lt & LT_EXTENDEN_LATIN) + if(isExtendedLatinString(wstr,numericOrSpace)) + return true; + if(lt & LT_CYRILLIC) + if(isCyrillicString(wstr,numericOrSpace)) + return true; + if(lt & LT_EAST_ASIA) + if(isEastAsianString(wstr,numericOrSpace)) + return true; + } + + if(strictMask & 0x1) // basic latin + { + if(isBasicLatinString(wstr,numericOrSpace)) + return true; + } + + return false; +} + +bool ObjectMgr::IsValidName( std::string name, bool create ) +{ + std::wstring wname; + if(!Utf8toWStr(name,wname)) + return false; + + if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME) + return false; + + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); + + return isValidString(wname,strictMask,false,create); +} + +bool ObjectMgr::IsValidCharterName( std::string name ) +{ + std::wstring wname; + if(!Utf8toWStr(name,wname)) + return false; + + if(wname.size() < 1) + return false; + + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); + + return isValidString(wname,strictMask,true); +} + +bool ObjectMgr::IsValidPetName( std::string name ) +{ + std::wstring wname; + if(!Utf8toWStr(name,wname)) + return false; + + if(wname.size() < 1) + return false; + + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); + + return isValidString(wname,strictMask,false); +} + +int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) +{ + if(loc==LOCALE_enUS) + return -1; + + for(size_t i=0;i < m_LocalForIndex.size(); ++i) + if(m_LocalForIndex[i]==loc) + return i; + + return -1; +} + +LocaleConstant ObjectMgr::GetLocaleForIndex(int i) +{ + if (i<0 || i>=m_LocalForIndex.size()) + return LOCALE_enUS; + + return m_LocalForIndex[i]; +} + +int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) +{ + if(loc==LOCALE_enUS) + return -1; + + for(size_t i=0;i < m_LocalForIndex.size(); ++i) + if(m_LocalForIndex[i]==loc) + return i; + + m_LocalForIndex.push_back(loc); + return m_LocalForIndex.size()-1; +} + +void ObjectMgr::LoadBattleMastersEntry() +{ + mBattleMastersMap.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 entry = fields[0].GetUInt32(); + uint32 bgTypeId = fields[1].GetUInt32(); + + mBattleMastersMap[entry] = bgTypeId; + + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u battlemaster entries", count ); +} + +void ObjectMgr::LoadGameObjectForQuests() +{ + mGameObjectForQuestSet.clear(); // need for reload case + + uint32 count = 0; + + // collect GO entries for GO that must activated + for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) + { + GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); + if(!goInfo) + continue; + + switch(goInfo->type) + { + // scan GO chest with loot including quest items + case GAMEOBJECT_TYPE_CHEST: + { + uint32 loot_id = GameObject::GetLootId(goInfo); + + // find quest loot for GO + if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) + { + mGameObjectForQuestSet.insert(go_entry); + ++count; + } + break; + } + case GAMEOBJECT_TYPE_GOOBER: + { + if(goInfo->goober.questId) //quests objects + { + mGameObjectForQuestSet.insert(go_entry); + count++; + } + break; + } + default: + break; + } + } + + sLog.outString(); + sLog.outString( ">> Loaded %u GameObject for quests", count ); +} + +bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, bool positive_entries) +{ + // cleanup affected map part for reloading case + for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();) + { + if(itr->first > 0 && positive_entries || itr->first < 0 && !positive_entries) + { + MangosStringLocaleMap::iterator itr2 = itr; + ++itr; + mMangosStringLocaleMap.erase(itr2); + } + else + ++itr; + } + + QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + if(positive_entries) // error only in case internal strings + sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table); + else + sLog.outString(">> Loaded 0 mangos strings. DB table `%s` is empty.",table); + return false; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + int32 entry = fields[0].GetInt32(); + + if(entry==0) + { + sLog.outString("Table `%s` contain reserved entry 0, ignored.",table); + continue; + } + else if(entry < 0) + { + if(positive_entries) + { + sLog.outString("Table `%s` contain unexpected negative entry %i, ignored.",table,entry); + continue; + } + } + else + { + if(!positive_entries) + { + sLog.outString("Table `%s` contain unexpected positive entry %i, ignored.",table,entry); + continue; + } + } + + MangosStringLocale& data = mMangosStringLocaleMap[entry]; + + if(data.Content.size() < 1) + data.Content.resize(1); + + // 0 -> default, idx in to idx+1 + data.Content[0] = fields[1].GetCppString(); + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[i+1].GetCppString(); + if(!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + // 0 -> default, idx in to idx+1 + if(data.Content.size() <= idx+1) + data.Content.resize(idx+2); + + data.Content[idx+1] = str; + } + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u MaNGOS strings from table %s", mMangosStringLocaleMap.size(),table); + return true; +} + +const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const +{ + // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 + // Content[0] always exist if exist MangosStringLocale + if(MangosStringLocale const *msl = GetMangosStringLocale(entry)) + { + if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty()) + return msl->Content[locale_idx+1].c_str(); + else + return msl->Content[0].c_str(); + } + + if(entry > 0) + sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry); + else + sLog.outErrorDb("Mangos string entry %i not found in DB.",entry); + return "<error>"; +} + +void ObjectMgr::LoadFishingBaseSkillLevel() +{ + mFishingBaseForArea.clear(); // for relaod case + + uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); + + if( !result ) + { + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); + int32 skill = fields[1].GetInt32(); + + AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); + if(!fArea) + { + sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); + continue; + } + + mFishingBaseForArea[entry] = skill; + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); +} + +// Searches for the same condition already in Conditions store +// Returns Id if found, else adds it to Conditions and returns Id +uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 ) +{ + PlayerCondition lc = PlayerCondition(condition, value1, value2); + for (uint16 i=0; i < mConditions.size(); ++i) + { + if (lc == mConditions[i]) + return i; + } + + mConditions.push_back(lc); + + if(mConditions.size() > 0xFFFF) + { + sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); + return 0; + } + + return mConditions.size() - 1; +} + +bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) +{ + for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i) + { + std::wstring wname; + if(!Utf8toWStr(names.name[i],wname)) + return false; + + if(mainpart!=GetMainPartOfName(wname,i+1)) + return false; + } + return true; +} + +const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id) +{ + AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id); + if(i!= mAreaTriggerScripts.end()) + return i->second.c_str(); + return ""; +} + +// Checks if player meets the condition +bool PlayerCondition::Meets(Player const * player) const +{ + if( !player ) + return false; // player not present, return false + + switch (condition) + { + case CONDITION_NONE: + return true; // empty condition, always met + case CONDITION_AURA: + return player->HasAura(value1, value2); + case CONDITION_ITEM: + return player->HasItemCount(value1, value2); + case CONDITION_ITEM_EQUIPPED: + return player->GetItemOrItemWithGemEquipped(value1) != NULL; + case CONDITION_ZONEID: + return player->GetZoneId() == value1; + case CONDITION_REPUTATION_RANK: + { + FactionEntry const* faction = sFactionStore.LookupEntry(value1); + return faction && player->GetReputationRank(faction) >= value2; + } + case CONDITION_TEAM: + return player->GetTeam() == value1; + case CONDITION_SKILL: + return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2; + case CONDITION_QUESTREWARDED: + return player->GetQuestRewardStatus(value1); + case CONDITION_QUESTTAKEN: + { + QuestStatus status = player->GetQuestStatus(value1); + return (status == QUEST_STATUS_INCOMPLETE); + } + case CONDITION_AD_COMMISSION_AURA: + { + Unit::AuraMap const& auras = player->GetAuras(); + for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) + return true; + return false; + } + default: + return false; + } +} + +// Verification of condition values validity +bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2) +{ + if( condition >= MAX_CONDITION) // Wrong condition type + { + sLog.outErrorDb("Condition has bad type of %u, skipped ", condition ); + return false; + } + + switch (condition) + { + case CONDITION_AURA: + { + if(!sSpellStore.LookupEntry(value1)) + { + sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); + return false; + } + if(value2 > 2) + { + sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); + return false; + } + break; + } + case CONDITION_ITEM: + { + ItemPrototype const *proto = objmgr.GetItemPrototype(value1); + if(!proto) + { + sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1); + return false; + } + break; + } + case CONDITION_ITEM_EQUIPPED: + { + ItemPrototype const *proto = objmgr.GetItemPrototype(value1); + if(!proto) + { + sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1); + return false; + } + break; + } + case CONDITION_ZONEID: + { + AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); + if(!areaEntry) + { + sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1); + return false; + } + if(areaEntry->zone != 0) + { + sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1); + return false; + } + break; + } + case CONDITION_REPUTATION_RANK: + { + FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); + if(!factionEntry) + { + sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1); + return false; + } + break; + } + case CONDITION_TEAM: + { + if (value1 != ALLIANCE && value1 != HORDE) + { + sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1); + return false; + } + break; + } + case CONDITION_SKILL: + { + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1); + if (!pSkill) + { + sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1); + return false; + } + if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() ) + { + sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2); + return false; + } + break; + } + case CONDITION_QUESTREWARDED: + case CONDITION_QUESTTAKEN: + { + Quest const *Quest = objmgr.GetQuestTemplate(value1); + if (!Quest) + { + sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1); + return false; + } + if(value2) + sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); + break; + } + case CONDITION_AD_COMMISSION_AURA: + { + if(value1) + sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1); + if(value2) + sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); + break; + } + } + return true; +} + +SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) +{ + switch(pSkill->categoryId) + { + case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; + case SKILL_CATEGORY_WEAPON: + if(pSkill->id!=SKILL_FIST_WEAPONS) + return SKILL_RANGE_LEVEL; + else + return SKILL_RANGE_MONO; + case SKILL_CATEGORY_ARMOR: + case SKILL_CATEGORY_CLASS: + if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) + return SKILL_RANGE_MONO; + else + return SKILL_RANGE_LEVEL; + case SKILL_CATEGORY_SECONDARY: + case SKILL_CATEGORY_PROFESSION: + // not set skills for professions and racial abilities + if(IsProfessionSkill(pSkill->id)) + return SKILL_RANGE_RANK; + else if(racial) + return SKILL_RANGE_NONE; + else + return SKILL_RANGE_MONO; + default: + case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc + case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) + return SKILL_RANGE_NONE; + } +} + +const char* GetAreaTriggerScriptNameById(uint32 id) +{ + return objmgr.GetAreaTriggerScriptName(id); +} + + +bool LoadMangosStrings(DatabaseType& db, char const* table) +{ + // for scripting localized strings allowed use _only_ negative entries + return objmgr.LoadMangosStrings(db,table,false); +} |