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author | megamage <none@none> | 2009-07-01 17:36:34 -0500 |
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committer | megamage <none@none> | 2009-07-01 17:36:34 -0500 |
commit | 9c9c9f507895e551c8c7dc941e06e44b2b35b9a9 (patch) | |
tree | 8ad5c6f7753b941832d2833f4ea757711dbdd106 /src/game/ObjectMgr.cpp | |
parent | 255d21b52b9d68dc347dedeee8dc8706094ddbde (diff) |
[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures...
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branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
0 files changed, 0 insertions, 0 deletions