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authormegamage <none@none>2009-06-11 00:45:59 -0500
committermegamage <none@none>2009-06-11 00:45:59 -0500
commit9d670fe6f5757430d575081db9a6e5273400330d (patch)
tree9148b75f310fda0bf082be70731abfca03e84f20 /src/game/ObjectMgr.cpp
parent9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff)
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 38ba9c33a6c..9d942c9fca2 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -123,6 +123,7 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
+ m_equipmentSetGuid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
@@ -5701,6 +5702,13 @@ void ObjectMgr::SetHighestGuids()
delete result;
}
+ result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
+ if (result)
+ {
+ m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
+ delete result;
+ }
+
result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if (result)
{
@@ -5729,6 +5737,16 @@ uint32 ObjectMgr::GenerateAuctionID()
return m_auctionid++;
}
+uint64 ObjectMgr::GenerateEquipmentSetGuid()
+{
+ if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll)
+ {
+ sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+ return m_equipmentSetGuid++;
+}
+
uint32 ObjectMgr::GenerateGuildId()
{
if(m_guildId>=0xFFFFFFFE)