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authorMachiavelli <none@none>2010-03-20 16:26:16 +0100
committerMachiavelli <none@none>2010-03-20 16:26:16 +0100
commita0d8b0be48ea0419d6014d0a54256f4ef278c860 (patch)
tree0b1b6cfcab127fc6967f13b1576a8963bb1c07ed /src/game/ObjectMgr.cpp
parent10417f1e6db974ff6e46a88b06147e87820ba850 (diff)
Item system update
- Set ITEM_FIELD_CREATE_PLAYED_TIME to 0 in Item::Create, should fix crash described in issue 1199 - Change some function calls so on Player::_saveInventory the core doesn't have to check for existance of item anymore when iterating over m_refundableItems. The loop will now only update played time, removal of items from this set is done in other functions. - Cleanup in affected functions. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
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