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author | Machiavelli <none@none> | 2010-03-20 16:26:16 +0100 |
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committer | Machiavelli <none@none> | 2010-03-20 16:26:16 +0100 |
commit | a0d8b0be48ea0419d6014d0a54256f4ef278c860 (patch) | |
tree | 0b1b6cfcab127fc6967f13b1576a8963bb1c07ed /src/game/ObjectMgr.cpp | |
parent | 10417f1e6db974ff6e46a88b06147e87820ba850 (diff) |
Item system update
- Set ITEM_FIELD_CREATE_PLAYED_TIME to 0 in Item::Create, should fix crash described in issue 1199
- Change some function calls so on Player::_saveInventory the core doesn't have to check for existance of item anymore when iterating over m_refundableItems. The loop will now only update played time, removal of items from this set is done in other functions.
- Cleanup in affected functions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
0 files changed, 0 insertions, 0 deletions