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authormegamage <none@none>2009-08-28 11:26:20 -0500
committermegamage <none@none>2009-08-28 11:26:20 -0500
commitab5f515f21d1f9e735e8b2c91a64f2dd02512ed5 (patch)
treebc50ecf26bc74e872d11d21e6e17c86618462e64 /src/game/ObjectMgr.cpp
parent9d28323a55aaca70135c598baaaa340a16cf4540 (diff)
*Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
*Other script-related fixes. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 7b97db2eac4..885a8c843f7 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1033,6 +1033,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const
case 28511: // Eye of Acherus
case 33114: // Flame Leviathan Seat (model 24914 chair)
case 33167: // Salvaged Demolisher Mechanic Seat
+ case 33189: // Liquid Pryite
return cinfo->DisplayID_A[0];
case 33218: // Pyrite Safety Container
return cinfo->DisplayID_A[1];