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authorp0wer <none@none>2010-03-02 21:00:33 -0600
committerp0wer <none@none>2010-03-02 21:00:33 -0600
commitc89ccd614991f099ebff2370f0c8e0bdbc37345d (patch)
tree758bbd0f0a21cf941146c684c96407ce13796a4a /src/game/ObjectMgr.cpp
parent9bb97dd51eb29d9faf7b59aaccaefd6a37c83fbb (diff)
Move initialization of m_GMticketid to avoid random numbers being assigned if gm ticket table is empty.
Thanks Ayane. Closes issue #883. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index ca58d9d3eb2..21db2983d88 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -8811,6 +8811,7 @@ void ObjectMgr::LoadGMTickets()
delete *itr;
}
m_GMTicketList.clear();
+ m_GMticketid = 0;
QueryResult_AutoPtr result = CharacterDatabase.Query( "SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets" );
@@ -8851,7 +8852,6 @@ void ObjectMgr::LoadGMTickets()
} while( result->NextRow() );
result = CharacterDatabase.PQuery("SELECT MAX(guid) from gm_tickets");
- m_GMticketid = 0;
if(result)
{