aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectMgr.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-24 09:45:03 -0600
committermegamage <none@none>2009-03-24 09:45:03 -0600
commitcd66e85ed191defdde64164829e443e2c008139b (patch)
tree0dfddec49f13822339fff57cf6741116a1f13eae /src/game/ObjectMgr.cpp
parentba1fd0db9098a6bd66fface009f5669d8eccb93c (diff)
[7528] Avoid use same iteration variable for internal loop. Author: Fog
This will fix problem with wrong item entry output in error message. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index cb8e6713b16..59dfd500f25 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1813,13 +1813,13 @@ void ObjectMgr::LoadItemPrototypes()
if(proto->BagFamily)
{
// check bits
- for(uint32 i = 0; i < sizeof(proto->BagFamily)*8; ++i)
+ for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
{
- uint32 mask = 1 << i;
+ uint32 mask = 1 << j;
if((proto->BagFamily & mask)==0)
continue;
- ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(i+1);
+ ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if(!bf)
{
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);