diff options
| author | megamage <none@none> | 2009-07-01 18:07:20 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-01 18:07:20 -0500 |
| commit | e1d93bd00f676701b1de87f86a1f2fc5cfc11438 (patch) | |
| tree | 092bc22e10ba60a13b5bf04ee351f614d8679b4c /src/game/ObjectMgr.cpp | |
| parent | 8122a15f467a8493cd5c49decc4fe09499b78af4 (diff) | |
*Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
| -rw-r--r-- | src/game/ObjectMgr.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index c9c2ef42820..94c05b99c57 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2712,8 +2712,8 @@ void ObjectMgr::LoadPlayerInfo() // Load playercreate actions { - // 0 1 2 3 4 5 - QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action"); + // 0 1 2 3 4 + QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); uint32 count = 0; @@ -2748,10 +2748,7 @@ void ObjectMgr::LoadPlayerInfo() } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - pInfo->action[0].push_back(fields[2].GetUInt16()); - pInfo->action[1].push_back(fields[3].GetUInt16()); - pInfo->action[2].push_back(fields[4].GetUInt16()); - pInfo->action[3].push_back(fields[5].GetUInt16()); + pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8())); bar.step(); ++count; |
