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authorQAston <none@none>2010-01-10 12:08:58 +0100
committerQAston <none@none>2010-01-10 12:08:58 +0100
commite3ff6145eec7e72299d4223714e98048643c5c75 (patch)
treed14c33aac335e9fa15122c67ea8a65323fd2639f /src/game/ObjectMgr.cpp
parent6cbe65eaa3391a5b524583b18b4dace03b8dcb2c (diff)
* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)
* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
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