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authorTrazom62 <none@none>2010-05-05 12:40:52 +0200
committerTrazom62 <none@none>2010-05-05 12:40:52 +0200
commiteee3ebe6d6e55a18f690704bc28db3a58f0efb12 (patch)
tree655a60eee075bce42c85ecc876472dc9e446a77c /src/game/ObjectMgr.cpp
parent3199e7b8dbae8eb6025a612073fed230566ba9c6 (diff)
Fix raid groups load from DB and save to DB.
Fixes issue #299. - In table GROUPS, since rev 7841, isRaid is used to store the groupType. The DB was not updated. this is now fixed. - Fix isRaid set to 1 when group converted to raid (shall be the groupType). - Fix isRaidGroup check as groupType is now a set of flags. - Fix dungeon/raid check when difficulty change. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 6db783eb610..c10674f8bd7 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3418,8 +3418,8 @@ void ObjectMgr::LoadGroups()
Group *group = NULL;
uint64 leaderGuid = 0;
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, leaderGuid FROM groups");
if (!result)
{