aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectMgr.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-26 22:56:20 -0500
committermegamage <none@none>2009-08-26 22:56:20 -0500
commitf16b93d8d8ded579fbf7b560afa3bb6475816c02 (patch)
treef3320916aa1ddc55d0aa49130fa6e11f3f5a791b /src/game/ObjectMgr.cpp
parentc5ff737ef8e9c1805505df8429d98a9fed839895 (diff)
*Update flame levi script. Fix the bug that it often gets stuck.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 2acad8f7ede..8d00b604236 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1034,8 +1034,9 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const
case 33114: // Flame Leviathan Seat (model 24914 chair)
case 33167: // Salvaged Demolisher Mechanic Seat
return cinfo->DisplayID_A[0];
- case 33143: // Overload Control Device
case 33218: // Pyrite Safety Container
+ return cinfo->DisplayID_A[1];
+ case 33143: // Overload Control Device
return cinfo->DisplayID_H[0];
default:
return cinfo->GetRandomValidModelId();