diff options
| author | megamage <none@none> | 2009-08-26 22:56:20 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-26 22:56:20 -0500 |
| commit | f16b93d8d8ded579fbf7b560afa3bb6475816c02 (patch) | |
| tree | f3320916aa1ddc55d0aa49130fa6e11f3f5a791b /src/game/ObjectMgr.cpp | |
| parent | c5ff737ef8e9c1805505df8429d98a9fed839895 (diff) | |
*Update flame levi script. Fix the bug that it often gets stuck.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
| -rw-r--r-- | src/game/ObjectMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 2acad8f7ede..8d00b604236 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1034,8 +1034,9 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const case 33114: // Flame Leviathan Seat (model 24914 chair) case 33167: // Salvaged Demolisher Mechanic Seat return cinfo->DisplayID_A[0]; - case 33143: // Overload Control Device case 33218: // Pyrite Safety Container + return cinfo->DisplayID_A[1]; + case 33143: // Overload Control Device return cinfo->DisplayID_H[0]; default: return cinfo->GetRandomValidModelId(); |
