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author | megamage <none@none> | 2009-04-08 16:35:13 -0500 |
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committer | megamage <none@none> | 2009-04-08 16:35:13 -0500 |
commit | fa0492ccce16411d20edb8928a0038e2b4e68427 (patch) | |
tree | 6c47f567cc05493ddbc9a0ff1816a574a8ff05a6 /src/game/ObjectMgr.cpp | |
parent | 371a58404743aa7294eee0096d7884018929e87b (diff) |
[7634] Fixed: select non-despawnable gameobjects base at appropriate for gameobject type dataN fields. Author: VladimirMangos
Many in world gameobject that unexpected daspawned before must now work in more expected way.
In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken
after half-year ago patch (that has been reverted partly in this commit)
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
0 files changed, 0 insertions, 0 deletions