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authorKudlaty <none@none>2009-05-22 17:43:14 +0200
committerKudlaty <none@none>2009-05-22 17:43:14 +0200
commit3bd98584170536d16cc7e09ee5e8921b9a3de9fb (patch)
tree9051beafbaeb1ade49a64cc8a05bbfa89fe022bc /src/game/ObjectMgr.h
parentab5b273d3cc02f9db39864b39c55a619dc0a88e6 (diff)
Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3 --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 136429a41d5..000e95623f4 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -103,6 +103,7 @@ struct SpellClickInfo
{
uint32 spellId;
uint32 questId;
+ uint32 questStatus;
uint8 castFlags;
};
@@ -231,7 +232,7 @@ enum ConditionType
CONDITION_SKILL = 7, // skill_id skill_value
CONDITION_QUESTREWARDED = 8, // quest_id 0
CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
- CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
+ CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ńommission aura active
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_EVENT = 12, // event_id
CONDITION_INSTANCE_DATA = 13, // entry data
@@ -954,4 +955,3 @@ TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
#endif
-