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authorQAston <none@none>2009-08-17 02:53:39 +0200
committerQAston <none@none>2009-08-17 02:53:39 +0200
commit41c12d173b8d0cf297edf70e40b8e13b9bf3af35 (patch)
tree483b138dcad5abd803330495cc211c3a90218173 /src/game/ObjectMgr.h
parent6359bfb27ac42392dc3a314fc5fe194964485931 (diff)
*Add spell_bonus_data for lightwell - by Elron
*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks *Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index a3c39f18fc9..6624cc7e76d 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -106,9 +106,12 @@ struct SpellClickInfo
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
uint8 castFlags;
+ uint32 auraRequired;
+ uint32 auraForbidden;
+ SpellClickUserTypes userType;
// helpers
- bool IsFitToRequirements(Player const* player) const;
+ bool IsFitToRequirements(Player const* player, Creature const * clickNpc) const;
};
typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;