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authorBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
committerBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
commit486c00891ba34884e5b2cdd8d44b4d8496f11283 (patch)
tree7df304b9020ed21b87bd66978d2dc6e6683edce7 /src/game/ObjectMgr.h
parent7799ade4da0da17034039439d692122e976c0138 (diff)
* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index bfbaea67a87..63483958ab0 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -249,6 +249,32 @@ typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator
typedef std::multimap<uint32,GossipMenuItems> GossipMenuItemsMap;
typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
+struct QuestPOIPoint
+{
+ int32 x;
+ int32 y;
+
+ QuestPOIPoint() : x(0), y(0) {}
+ QuestPOIPoint(int32 _x, int32 _y) : x(_x), y(_y) {}
+};
+
+struct QuestPOI
+{
+ int32 ObjectiveIndex;
+ uint32 MapId;
+ uint32 Unk1;
+ uint32 Unk2;
+ uint32 Unk3;
+ uint32 Unk4;
+ std::vector<QuestPOIPoint> points;
+
+ QuestPOI() : ObjectiveIndex(0), MapId(0), Unk1(0), Unk2(0), Unk3(0), Unk4(0) {}
+ QuestPOI(int32 objIndex, uint32 mapId, uint32 unk1, uint32 unk2, uint32 unk3, uint32 unk4) : ObjectiveIndex(objIndex), MapId(mapId), Unk1(unk1), Unk2(unk2), Unk3(unk3), Unk4(unk4) {}
+};
+
+typedef std::vector<QuestPOI> QuestPOIVector;
+typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
+
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
@@ -542,6 +568,14 @@ class ObjectMgr
return NULL;
}
+ QuestPOIVector const* GetQuestPOIVector(uint32 questId)
+ {
+ QuestPOIMap::const_iterator itr = mQuestPOIMap.find(questId);
+ if(itr != mQuestPOIMap.end())
+ return &itr->second;
+ return NULL;
+ }
+
void LoadGuilds();
void LoadArenaTeams();
void LoadGroups();
@@ -627,6 +661,7 @@ class ObjectMgr
void LoadReputationOnKill();
void LoadPointsOfInterest();
+ void LoadQuestPOI();
void LoadNPCSpellClickSpells();
@@ -989,6 +1024,8 @@ class ObjectMgr
GossipMenuItemsMap m_mGossipMenuItemsMap;
PointOfInterestMap mPointsOfInterest;
+ QuestPOIMap mQuestPOIMap;
+
WeatherZoneMap mWeatherZoneMap;
//character reserved names