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authorw12x <none@none>2008-10-21 03:58:38 -0500
committerw12x <none@none>2008-10-21 03:58:38 -0500
commit5e1c19e4d9b6e2deb247e6ce6b25ea132b8118d4 (patch)
tree57a6e1b306028999076e3e80bb52cadbc4af24e1 /src/game/ObjectMgr.h
parent23ff96ded9d418402b78832fd0555c781942eb5b (diff)
[svn] Implement a new table (spell_disabled) to allow disabling some spells for players and / or creatures. To disable a spell for a players and pets, set 2^0 in the disable_mask, to disable for creatures, set 2^1. The comment field is optional. Original patch provided by Craker.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 19a3f07a359..f76cc232e57 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -689,6 +689,10 @@ class ObjectMgr
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
+ void LoadSpellDisabledEntrys();
+ bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
+ bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
+
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
// guild bank tabs
@@ -798,6 +802,9 @@ class ObjectMgr
typedef std::set<std::string> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
+ std::set<uint32> m_DisabledPlayerSpells;
+ std::set<uint32> m_DisabledCreatureSpells;
+
GraveYardMap mGraveYardMap;
GameTeleMap m_GameTeleMap;