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authorBrian <runningnak3d@gmail.com>2010-03-24 18:27:09 -0600
committerBrian <runningnak3d@gmail.com>2010-03-24 18:27:09 -0600
commit66a890ca0f6329e53829181894ee9a59f2a1ab08 (patch)
tree2361f4894818fa7ed0ab5130bc56ee66e87b0c82 /src/game/ObjectMgr.h
parentbaf946bdc74221e0c2873e42da7e2bfad9fe18a7 (diff)
* Allow the use of referenced trainer / vendor data.
* This will reduce the size of the trainer / vendor tables a LOT. * Current tables will continue to work as/is until the refs can be made. * Huge thanks to XTElite1 * Credits for patch to Cycrow --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 1f061618ced..492c4084e42 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -429,6 +429,7 @@ class ObjectMgr
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
+ int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
void LoadGameobjectInfo();
void AddGameobjectInfo(GameObjectInfo *goinfo);
@@ -691,6 +692,8 @@ class ObjectMgr
void LoadVendors();
void LoadTrainerSpell();
+ bool AddSpellToTrainer(int32 entry, int32 spell, Field *fields, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds);
+ int LoadReferenceTrainer(int32 trainer, int32 spell, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds);
void LoadGMTickets();
std::string GeneratePetName(uint32 entry);