aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectMgr.h
diff options
context:
space:
mode:
authormegamage <none@none>2009-05-08 18:49:07 -0500
committermegamage <none@none>2009-05-08 18:49:07 -0500
commit7277ddd1140d388939ae135f135d5bf58871dacf (patch)
tree1c480d3158f3c72feb3748c4d9d2bd8cb76c072b /src/game/ObjectMgr.h
parente85e4c386b76e345cf615c743a3268408d72bffb (diff)
[7797] Use DBC data for mount model selection in more cases. Author: VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case. * Remove unddeded hacks for model ids from Spell::EffectSendTaxi * Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index eff1f3812a1..3fe373f6a34 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -418,7 +418,7 @@ class ObjectMgr
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
- uint16 GetTaxiMount( uint32 id, uint32 team );
+ uint16 GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team = false);
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );