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authormegamage <none@none>2009-07-16 10:47:44 +0800
committermegamage <none@none>2009-07-16 10:47:44 +0800
commit868ae26787502a77b549c4282c00e9cdc40ccd38 (patch)
tree563dde59ee4159813f31edf7107d015473c57fb9 /src/game/ObjectMgr.h
parent0376f836f9620f0e2fe26de0ea938864d80bc0a0 (diff)
[8176] (skipped) Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 33ad6192e23..349de0a955f 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -946,6 +946,7 @@ class ObjectMgr
private:
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
+ void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);