diff options
author | Rat@walamy <none@none> | 2010-05-16 17:45:45 +0200 |
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committer | Rat@walamy <none@none> | 2010-05-16 17:45:45 +0200 |
commit | 9771757c4c9c2210a258e9bf477f06a4981d4794 (patch) | |
tree | df021d18706b254ad1a0969c49686d7f158c2853 /src/game/ObjectMgr.h | |
parent | c26399a96804cf4231dd6ec2e6f4e3ec437aac64 (diff) |
you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r-- | src/game/ObjectMgr.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index 5abe59453a8..2586d987a05 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -635,6 +635,7 @@ class ObjectMgr void LoadCreatureClassLevelStats(); void LoadCreatureLocales(); void LoadCreatureTemplates(); + void CheckCreatureTemplate(CreatureInfo const* cInfo); void LoadCreatures(); void LoadCreatureLinkedRespawn(); bool CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const; @@ -1115,6 +1116,10 @@ class ObjectMgr CacheNpcTextIdMap m_mCacheNpcTextIdMap; CacheVendorItemMap m_mCacheVendorItemMap; CacheTrainerSpellMap m_mCacheTrainerSpellMap; + + std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate + std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate + }; #define objmgr Trinity::Singleton<ObjectMgr>::Instance() |