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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/ObjectPosSelector.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectPosSelector.cpp')
-rw-r--r--src/game/ObjectPosSelector.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/game/ObjectPosSelector.cpp b/src/game/ObjectPosSelector.cpp
new file mode 100644
index 00000000000..5936152f9be
--- /dev/null
+++ b/src/game/ObjectPosSelector.cpp
@@ -0,0 +1,157 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ObjectPosSelector.h"
+
+ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
+: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
+{
+ m_anglestep = acos(m_dist/(m_dist+2*m_size));
+
+ m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
+ m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
+
+ m_smallStepAngle[USED_POS_PLUS] = 0;
+ m_smallStepAngle[USED_POS_MINUS] = 0;
+
+ m_smallStepOk[USED_POS_PLUS] = false;
+ m_smallStepOk[USED_POS_MINUS] = false;
+
+ m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
+ m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
+}
+
+ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
+{
+ UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
+ if(itr!=m_UsedPosLists[uptype].end())
+ ++itr;
+
+ if(itr==m_UsedPosLists[uptype].end())
+ {
+ if(!m_UsedPosLists[~uptype].empty())
+ return &*m_UsedPosLists[~uptype].rbegin();
+ else
+ return NULL;
+ }
+ else
+ return &*itr;
+}
+
+void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
+{
+ if(angle>=0)
+ m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
+ else
+ m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
+}
+
+void ObjectPosSelector::InitializeAngle()
+{
+ m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
+ m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
+
+ m_smallStepAngle[USED_POS_PLUS] = 0;
+ m_smallStepAngle[USED_POS_MINUS] = 0;
+
+ m_smallStepOk[USED_POS_PLUS] = true;
+ m_smallStepOk[USED_POS_MINUS] = true;
+}
+
+bool ObjectPosSelector::FirstAngle(float& angle)
+{
+ if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
+ return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
+ else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
+ return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
+
+ return false;
+}
+
+bool ObjectPosSelector::NextAngle(float& angle)
+{
+ while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
+ m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
+ m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
+ {
+ // calculate next possible angle
+ if(NextPosibleAngle(angle))
+ return true;
+ }
+
+ return false;
+}
+
+bool ObjectPosSelector::NextUsedAngle(float& angle)
+{
+ while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
+ m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
+ {
+ // calculate next possible angle
+ if(!NextPosibleAngle(angle))
+ return true;
+ }
+
+ return false;
+}
+
+bool ObjectPosSelector::NextPosibleAngle( float& angle )
+{
+ // ++ direction less updated
+ if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
+ (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
+ {
+ bool ok;
+ if(m_smallStepOk[USED_POS_PLUS])
+ ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
+ else
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
+
+ if(!ok)
+ ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
+ return ok;
+ }
+ // -- direction less updated
+ else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
+ {
+ bool ok;
+ if(m_smallStepOk[USED_POS_MINUS])
+ ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
+ else
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
+
+ if(!ok)
+ ++m_nextUsedPos[USED_POS_MINUS];
+ return ok;
+ }
+ else // both list empty
+ {
+ if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
+ {
+ return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
+ }
+ // -- direction less updated
+ else if( m_smallStepOk[USED_POS_MINUS] )
+ {
+ return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
+ }
+ }
+
+ // no angles
+ return false;
+}