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authormegamage <none@none>2009-07-01 18:23:36 -0500
committermegamage <none@none>2009-07-01 18:23:36 -0500
commit111dac5f94eac3fe26da2107842dea4e1aacd660 (patch)
tree94749b7199a4f0bb2f2826824261e49a85f84082 /src/game/OutdoorPvP.cpp
parent9a2588a454af73fb1f6c456275ba07e6acc24d11 (diff)
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls * Create Gameobject version to make GO with owner more safe for remove --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvP.cpp')
-rw-r--r--src/game/OutdoorPvP.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index fd1cf87e6d6..3e0239935aa 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -116,7 +116,6 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
// Don't save respawn time
cr->SetRespawnTime(0);
cr->RemoveCorpse();
- cr->CleanupsBeforeDelete();
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed