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authorw12x <none@none>2008-12-22 18:36:25 +0100
committerw12x <none@none>2008-12-22 18:36:25 +0100
commit657ee403e37eae8cf0af89f09c44c64169c97234 (patch)
tree305ffbd5c2e82108359c668f7f07ea75c22e00f7 /src/game/OutdoorPvPEP.cpp
parent65ef38963ddc60e05491ca9d3e2685913c0038bb (diff)
Performance improvements in outdoorpvp handling.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPEP.cpp')
-rw-r--r--src/game/OutdoorPvPEP.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp
index d2d58ea00f3..efc132aee0b 100644
--- a/src/game/OutdoorPvPEP.cpp
+++ b/src/game/OutdoorPvPEP.cpp
@@ -121,7 +121,7 @@ bool OutdoorPvPObjectiveEP_EWT::Update(uint32 diff)
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_NeutralValue);
}
- return true;
+ return m_OldState != m_State;
}
return false;
}
@@ -296,7 +296,7 @@ bool OutdoorPvPObjectiveEP_NPT::Update(uint32 diff)
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_NeutralValue);
}
- return true;
+ return m_OldState != m_State;
}
return false;
}
@@ -463,7 +463,7 @@ bool OutdoorPvPObjectiveEP_CGT::Update(uint32 diff)
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_NeutralValue);
}
- return true;
+ return m_OldState != m_State;
}
return false;
}
@@ -629,7 +629,7 @@ bool OutdoorPvPObjectiveEP_PWT::Update(uint32 diff)
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_NeutralValue);
}
- return true;
+ return m_OldState != m_State;
}
return false;
}
@@ -791,10 +791,10 @@ bool OutdoorPvPEP::SetupOutdoorPvP()
for(int i = 0; i < EPBuffZonesNum; ++i)
sOutdoorPvPMgr.AddZone(EPBuffZones[i],this);
- m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveEP_EWT(this));
- m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveEP_PWT(this));
- m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveEP_CGT(this));
- m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveEP_NPT(this));
+ m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_EWT(this));
+ m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_PWT(this));
+ m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_CGT(this));
+ m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_NPT(this));
return true;
}