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authormegamage <none@none>2009-05-22 10:29:48 -0500
committermegamage <none@none>2009-05-22 10:29:48 -0500
commitab5b273d3cc02f9db39864b39c55a619dc0a88e6 (patch)
tree0a4c70cceda85c10e754ef70abb0b111c274ec26 /src/game/OutdoorPvPEP.cpp
parent4ba955c4ebe1c91ac1b40246d148d34bd7680b09 (diff)
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPEP.cpp')
-rw-r--r--src/game/OutdoorPvPEP.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp
index fc688314e0c..4eddab08a40 100644
--- a/src/game/OutdoorPvPEP.cpp
+++ b/src/game/OutdoorPvPEP.cpp
@@ -789,7 +789,7 @@ OutdoorPvPEP::OutdoorPvPEP()
bool OutdoorPvPEP::SetupOutdoorPvP()
{
for(int i = 0; i < EPBuffZonesNum; ++i)
- sOutdoorPvPMgr.AddZone(EPBuffZones[i],this);
+ RegisterZone(EPBuffZones[i]);
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_EWT(this));
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveEP_PWT(this));