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authorraczman <none@none>2010-03-07 15:20:19 +0100
committerraczman <none@none>2010-03-07 15:20:19 +0100
commit91b8ee104eac7446f9b8cbea7ed9dce641740c8e (patch)
tree2866b76745089d8066dad65b63e5aff07e92f4f6 /src/game/OutdoorPvPHP.cpp
parentaeebe57dc08d8b2d90972f50f00c4a28dd3947ba (diff)
Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues, currently, casting types C-style with no checks leads to some abstract crashing. Functionality is same as with dynamic_cast<>, but with no RTTI check - so when casting into invalid type you will receive NULL, and most probably crash. At the same time, i took the liberty to convert most Player* casts to ToPlayer(). Still needs crapload of casts being moved to new facility. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r--src/game/OutdoorPvPHP.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
index 20c30cfeda8..fa1b89180a5 100644
--- a/src/game/OutdoorPvPHP.cpp
+++ b/src/game/OutdoorPvPHP.cpp
@@ -325,8 +325,8 @@ void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
if(killed->GetTypeId() != TYPEID_PLAYER)
return;
- if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
+ if(plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
plr->CastSpell(plr,AlliancePlayerKillReward,true);
- else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
+ else if(plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
plr->CastSpell(plr,HordePlayerKillReward,true);
}