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authormegamage <none@none>2009-05-22 10:29:48 -0500
committermegamage <none@none>2009-05-22 10:29:48 -0500
commitab5b273d3cc02f9db39864b39c55a619dc0a88e6 (patch)
tree0a4c70cceda85c10e754ef70abb0b111c274ec26 /src/game/OutdoorPvPHP.cpp
parent4ba955c4ebe1c91ac1b40246d148d34bd7680b09 (diff)
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r--src/game/OutdoorPvPHP.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
index 6058b82c102..60ceb7f4e3c 100644
--- a/src/game/OutdoorPvPHP.cpp
+++ b/src/game/OutdoorPvPHP.cpp
@@ -70,7 +70,7 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
m_HordeTowersControlled = 0;
// add the zones affected by the pvp buff
for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
- sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this);
+ RegisterZone(OutdoorPvPHPBuffZones[i]);
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL));