diff options
author | megamage <none@none> | 2009-05-22 10:29:48 -0500 |
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committer | megamage <none@none> | 2009-05-22 10:29:48 -0500 |
commit | ab5b273d3cc02f9db39864b39c55a619dc0a88e6 (patch) | |
tree | 0a4c70cceda85c10e754ef70abb0b111c274ec26 /src/game/OutdoorPvPHP.cpp | |
parent | 4ba955c4ebe1c91ac1b40246d148d34bd7680b09 (diff) |
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r-- | src/game/OutdoorPvPHP.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp index 6058b82c102..60ceb7f4e3c 100644 --- a/src/game/OutdoorPvPHP.cpp +++ b/src/game/OutdoorPvPHP.cpp @@ -70,7 +70,7 @@ bool OutdoorPvPHP::SetupOutdoorPvP() m_HordeTowersControlled = 0; // add the zones affected by the pvp buff for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i) - sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this); + RegisterZone(OutdoorPvPHPBuffZones[i]); m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL)); |