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authorraczman <none@none>2010-03-07 15:20:19 +0100
committerraczman <none@none>2010-03-07 15:20:19 +0100
commit91b8ee104eac7446f9b8cbea7ed9dce641740c8e (patch)
tree2866b76745089d8066dad65b63e5aff07e92f4f6 /src/game/OutdoorPvPNA.cpp
parentaeebe57dc08d8b2d90972f50f00c4a28dd3947ba (diff)
Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues, currently, casting types C-style with no checks leads to some abstract crashing. Functionality is same as with dynamic_cast<>, but with no RTTI check - so when casting into invalid type you will receive NULL, and most probably crash. At the same time, i took the liberty to convert most Player* casts to ToPlayer(). Still needs crapload of casts being moved to new facility. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPNA.cpp')
-rw-r--r--src/game/OutdoorPvPNA.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp
index 7fd9f3ba118..377940e512d 100644
--- a/src/game/OutdoorPvPNA.cpp
+++ b/src/game/OutdoorPvPNA.cpp
@@ -31,7 +31,7 @@ OutdoorPvPNA::OutdoorPvPNA()
void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed)
{
- if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != ((Player*)killed)->GetTeam())
+ if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
{
plr->KilledMonsterCredit(NA_CREDIT_MARKER,0); // 0 guid, btw it isn't even used in killedmonster function :S
if(plr->GetTeam() == ALLIANCE)