diff options
| author | raczman <none@none> | 2010-03-07 15:20:19 +0100 |
|---|---|---|
| committer | raczman <none@none> | 2010-03-07 15:20:19 +0100 |
| commit | 91b8ee104eac7446f9b8cbea7ed9dce641740c8e (patch) | |
| tree | 2866b76745089d8066dad65b63e5aff07e92f4f6 /src/game/OutdoorPvPNA.cpp | |
| parent | aeebe57dc08d8b2d90972f50f00c4a28dd3947ba (diff) | |
Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPNA.cpp')
| -rw-r--r-- | src/game/OutdoorPvPNA.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp index 7fd9f3ba118..377940e512d 100644 --- a/src/game/OutdoorPvPNA.cpp +++ b/src/game/OutdoorPvPNA.cpp @@ -31,7 +31,7 @@ OutdoorPvPNA::OutdoorPvPNA() void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed) { - if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != ((Player*)killed)->GetTeam()) + if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam()) { plr->KilledMonsterCredit(NA_CREDIT_MARKER,0); // 0 guid, btw it isn't even used in killedmonster function :S if(plr->GetTeam() == ALLIANCE) |
