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authormegamage <none@none>2008-12-07 09:21:12 -0600
committermegamage <none@none>2008-12-07 09:21:12 -0600
commit087f735251a248217627a362f122b671a618729c (patch)
treeed536d747a0d3df828d748af3bdeb231a2fc5d16 /src/game/OutdoorPvPObjectiveAI.cpp
parentf593c806cb3b20881c5769cc7bcee747384b7c64 (diff)
*Use react state instead of isaggressive. Allow civilian to fight back.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index e8595e791f7..e27c583eb25 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -28,7 +28,7 @@
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
{
sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
- c.SetAggressive(true);
+ c.SetReactState(REACT_AGGRESSIVE);
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)