aboutsummaryrefslogtreecommitdiff
path: root/src/game/OutdoorPvPObjectiveAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-05-30 22:15:05 -0500
committermegamage <none@none>2009-05-30 22:15:05 -0500
commit8d1f4f9ea0beb503e2a3014abb95263e501ef1c5 (patch)
tree41d48951c315129dee817befa40d4dab90d3fd14 /src/game/OutdoorPvPObjectiveAI.cpp
parentb5778357d9d8c5fb10da5d99c46b48250578cb49 (diff)
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
deleted file mode 100644
index 0fe57fcaa87..00000000000
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */