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authormegamage <none@none>2009-01-28 22:51:12 -0600
committermegamage <none@none>2009-01-28 22:51:12 -0600
commitadee7cab17e191ab9d735c326cd611f0380736d6 (patch)
tree39df8a7c8857ff8f4aa7028eb72ab85ac40a821a /src/game/OutdoorPvPObjectiveAI.cpp
parent1d19b6bcca688147814f07503a70a4d676c9b761 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index ab82b6633ae..a99afbfbe5a 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -27,8 +27,8 @@
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c)
{
- sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
- c.SetReactState(REACT_AGGRESSIVE);
+ sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow());
+ i_creature.SetReactState(REACT_AGGRESSIVE);
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)