diff options
author | megamage <none@none> | 2009-01-28 22:51:12 -0600 |
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committer | megamage <none@none> | 2009-01-28 22:51:12 -0600 |
commit | adee7cab17e191ab9d735c326cd611f0380736d6 (patch) | |
tree | 39df8a7c8857ff8f4aa7028eb72ab85ac40a821a /src/game/OutdoorPvPObjectiveAI.cpp | |
parent | 1d19b6bcca688147814f07503a70a4d676c9b761 (diff) |
*Fix build.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index ab82b6633ae..a99afbfbe5a 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -27,8 +27,8 @@ OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c) { - sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); - c.SetReactState(REACT_AGGRESSIVE); + sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow()); + i_creature.SetReactState(REACT_AGGRESSIVE); } void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) |