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authormegamage <none@none>2009-07-16 11:49:00 +0800
committermegamage <none@none>2009-07-16 11:49:00 +0800
commit208087ff6ee592150b1ed387bbc135566a02a359 (patch)
tree42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/OutdoorPvPSI.cpp
parent762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff)
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPSI.cpp')
-rw-r--r--src/game/OutdoorPvPSI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index c1f47db49c7..33a304f2f6b 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -156,7 +156,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
{
// he dropped it further, summon mound
GameObject * go = new GameObject;
- Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
+ Map * map = plr->GetMap();
if(!map)
{
delete go;
@@ -186,7 +186,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
{
// he dropped it further, summon mound
GameObject * go = new GameObject;
- Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
+ Map * map = plr->GetMap();
if(!map)
{
delete go;