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authormegamage <none@none>2009-08-23 14:20:07 -0500
committermegamage <none@none>2009-08-23 14:20:07 -0500
commit08539ec0a4eabc903d8fbaf34aba465f20e0b698 (patch)
tree8869c354aef81032c26aa085bd201b5ff94e8946 /src/game/PassiveAI.h
parent4a85a779c1c3fc26b0b7a61115fc2e5b47d1840f (diff)
*Rename some ai functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PassiveAI.h')
-rw-r--r--src/game/PassiveAI.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/game/PassiveAI.h b/src/game/PassiveAI.h
new file mode 100644
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--- /dev/null
+++ b/src/game/PassiveAI.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_PASSIVEAI_H
+#define TRINITY_PASSIVEAI_H
+
+#include "CreatureAI.h"
+//#include "CreatureAIImpl.h"
+
+class TRINITY_DLL_SPEC PassiveAI : public CreatureAI
+{
+ public:
+ explicit PassiveAI(Creature *c);
+
+ void MoveInLineOfSight(Unit *) {}
+ void AttackStart(Unit *) {}
+ void UpdateAI(const uint32);
+
+ static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
+};
+
+class TRINITY_DLL_DECL PossessedAI : public CreatureAI
+{
+ public:
+ explicit PossessedAI(Creature *c);
+
+ void MoveInLineOfSight(Unit *) {}
+ void AttackStart(Unit *target);
+ void UpdateAI(const uint32);
+ void EnterEvadeMode() {}
+
+ void JustDied(Unit*);
+ void KilledUnit(Unit* victim);
+
+ static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
+};
+
+class TRINITY_DLL_SPEC NullCreatureAI : public CreatureAI
+{
+ public:
+ explicit NullCreatureAI(Creature *c);
+
+ void MoveInLineOfSight(Unit *) {}
+ void AttackStart(Unit *) {}
+ void UpdateAI(const uint32) {}
+ void EnterEvadeMode() {}
+ void OnCharmed(bool apply) {}
+
+ static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
+};
+
+class TRINITY_DLL_DECL CritterAI : public PassiveAI
+{
+ public:
+ explicit CritterAI(Creature *c) : PassiveAI(c) {}
+
+ void DamageTaken(Unit *done_by, uint32 & /*damage*/);
+ void EnterEvadeMode();
+};
+
+class TRINITY_DLL_SPEC TriggerAI : public NullCreatureAI
+{
+ public:
+ explicit TriggerAI(Creature *c) : NullCreatureAI(c) {}
+ void IsSummonedBy(Unit *summoner);
+};
+
+#endif
+