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authormegamage <none@none>2009-03-16 12:00:14 -0600
committermegamage <none@none>2009-03-16 12:00:14 -0600
commit3eba06e4ad7c9b92babd3df14d0602212e60b7cc (patch)
tree2dde1616704447c9c2a0d0ab0c4d6cc523a2842f /src/game/Pet.cpp
parent2453f2212324d656676693fd2b420290797a9ebf (diff)
*Use SpellCastResult and finaly fix SPELL_CAST_OK value (255 custom value now). By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 11f1ba5d236..32ffd80801b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -304,7 +304,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
AIM_Initialize();
map->Add((Creature*)this);
- // Spells should be loaded after pet is added to map, because in CanCast is check on it
+ // Spells should be loaded after pet is added to map, because in CheckCast is check on it
_LoadSpells();
_LoadSpellCooldowns();