diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/Pet.cpp | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r-- | src/game/Pet.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 58a561c3a6f..3c8a3b3510f 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -30,6 +30,7 @@ #include "CreatureAI.h" #include "Unit.h" #include "Util.h" +#include "TimeMgr.h" char const* petTypeSuffix[MAX_PET_TYPE] = { @@ -243,7 +244,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool break; } - SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, sGameTime.GetGameTime()); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); SetCreatorGUID(owner->GetGUID()); @@ -301,7 +302,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool m_resetTalentsTime = fields[16].GetUInt64(); InitTalentForLevel(); // set original talents points before spell loading - uint32 timediff = (time(NULL) - fields[14].GetUInt32()); + uint32 timediff = (sGameTime.GetGameTime() - fields[14].GetUInt32()); _LoadAuras(timediff); // load action bar, if data broken will fill later by default spells. @@ -442,7 +443,7 @@ void Pet::SavePetToDB(PetSaveMode mode) }; ss << "', " - << time(NULL) << ", " + << sGameTime.GetGameTime() << ", " << uint32(m_resetTalentsCost) << ", " << uint64(m_resetTalentsTime) << ", " << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " @@ -1034,7 +1035,7 @@ void Pet::_LoadSpellCooldowns() if(result) { - time_t curTime = time(NULL); + time_t curTime = sGameTime.GetGameTime(); WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8)); data << GetGUID(); @@ -1077,7 +1078,7 @@ void Pet::_SaveSpellCooldowns() { CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); - time_t curTime = time(NULL); + time_t curTime = sGameTime.GetGameTime(); // remove oudated and save active for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();) @@ -1592,7 +1593,7 @@ bool Pet::resetTalents(bool no_cost) player->ModifyMoney(-(int32)cost); m_resetTalentsCost = cost; - m_resetTalentsTime = time(NULL); + m_resetTalentsTime = sGameTime.GetGameTime(); } if (!m_loading) player->PetSpellInitialize(); @@ -1703,7 +1704,7 @@ void Pet::InitTalentForLevel() uint32 Pet::resetTalentsCost() const { - uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; + uint32 days = (sGameTime.GetGameTime() - m_resetTalentsTime)/DAY; // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver if (m_resetTalentsCost < 10*SILVER || days > 0) |