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authormaximius <none@none>2009-09-09 23:39:15 -0700
committermaximius <none@none>2009-09-09 23:39:15 -0700
commit790a04bb299c3e3140b5d77f988bb86a49e60d0f (patch)
tree151b387bd51ae74dd825a1dc163a949d6c0f5ce9 /src/game/Pet.cpp
parentce0a56b25523f5e8a2db21a6361c40d03667cc29 (diff)
*Replace uint32 with int32, should fix "Pet::Update(): pets aren't regenerating focus even though m_regenTimer is less than diff"..
--HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index e6dcf0ed19c..17cafed6df0 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -480,7 +480,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
}
}
-void Pet::Update(uint32 diff)
+void Pet::Update(int32 diff)
{
if(m_removed) // pet already removed, just wait in remove queue, no updates
return;