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authorKudlaty <none@none>2009-10-31 01:50:52 +0100
committerKudlaty <none@none>2009-10-31 01:50:52 +0100
commit98d53f6a9d32462283cac9e43d31f8a0c132c53b (patch)
tree46e938328f91125b38dcbf6b49a553c18f93e35e /src/game/Pet.cpp
parenta5937d9d13f5071c1b54dc1c3fa9530a2494e778 (diff)
Fix Feeding Frenzy, Cobra Reflexes, Cornered. Now they are active only when victim hp is below certain percentage. Patch by thenecromancer, updated by krz
--HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 8920647968c..6275bd8a75b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1352,7 +1352,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
m_spells[spell_id] = newspell;
- if (IsPassiveSpell(spell_id))
+ if (IsPassiveSpell(spell_id) && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))))
CastSpell(this, spell_id, true);
else
m_charmInfo->AddSpellToActionBar(spell_id);