diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Pet.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r-- | src/game/Pet.cpp | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 25cef895e51..f1984eb93e7 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -48,7 +48,7 @@ m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUp m_declinedname(NULL), m_owner(owner) { m_unitTypeMask |= UNIT_MASK_PET; - if(type == HUNTER_PET) + if (type == HUNTER_PET) m_unitTypeMask |= UNIT_MASK_HUNTER_PET; if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN)) @@ -71,7 +71,7 @@ Pet::~Pet() void Pet::AddToWorld() { ///- Register the pet for guid lookup - if(!IsInWorld()) + if (!IsInWorld()) { ///- Register the pet for guid lookup ObjectAccessor::Instance().AddObject(this); @@ -94,7 +94,7 @@ void Pet::AddToWorld() void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor - if(IsInWorld()) + if (IsInWorld()) { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); @@ -133,7 +133,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); - if(!result) + if (!result) return false; Field *fields = result->Fetch(); @@ -153,10 +153,10 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool return false; PetType pet_type = PetType(fields[18].GetUInt8()); - if(pet_type==HUNTER_PET) + if (pet_type==HUNTER_PET) { CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry); - if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets())) + if (!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets())) return false; } @@ -224,7 +224,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool setPowerType(POWER_FOCUS); break; default: - if(!IsPetGhoul()) + if (!IsPetGhoul()) sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType()); break; } @@ -238,7 +238,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool SetCanModifyStats(true); InitStatsForLevel(petlevel); - if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current + if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current { SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); @@ -247,7 +247,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool { uint32 savedhealth = fields[10].GetUInt32(); uint32 savedmana = fields[11].GetUInt32(); - if(!savedhealth && getPetType() == HUNTER_PET) + if (!savedhealth && getPetType() == HUNTER_PET) setDeathState(JUST_DIED); else { @@ -260,7 +260,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) - if(fields[7].GetUInt32() != 0) + if (fields[7].GetUInt32() != 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'", @@ -313,18 +313,18 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool owner->PetSpellInitialize(); - if(owner->GetGroup()) + if (owner->GetGroup()) owner->SetGroupUpdateFlag(GROUP_UPDATE_PET); owner->SendTalentsInfoData(true); - if(getPetType() == HUNTER_PET) + if (getPetType() == HUNTER_PET) { result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber()); - if(result) + if (result) { - if(m_declinedname) + if (m_declinedname) delete m_declinedname; m_declinedname = new DeclinedName; @@ -337,7 +337,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool } //set last used pet number (for use in BG's) - if(owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET)) + if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET)) owner->ToPlayer()->SetLastPetNumber(pet_number); m_loading = false; @@ -356,7 +356,7 @@ void Pet::SavePetToDB(PetSaveMode mode) return; // not save not player pets - if(!IS_PLAYER_GUID(GetOwnerGUID())) + if (!IS_PLAYER_GUID(GetOwnerGUID())) return; Player* pOwner = (Player*)GetOwner(); @@ -368,7 +368,7 @@ void Pet::SavePetToDB(PetSaveMode mode) pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) { // pet will lost anyway at restore temporary unsummoned - if(getPetType()==HUNTER_PET) + if (getPetType()==HUNTER_PET) return; // for warlock case @@ -379,7 +379,7 @@ void Pet::SavePetToDB(PetSaveMode mode) uint32 curmana = GetPower(POWER_MANA); // stable and not in slot saves - if(mode > PET_SAVE_AS_CURRENT) + if (mode > PET_SAVE_AS_CURRENT) { RemoveAllAuras(); } @@ -389,7 +389,7 @@ void Pet::SavePetToDB(PetSaveMode mode) _SaveAuras(); // current/stable/not_in_slot - if(mode >= PET_SAVE_AS_CURRENT) + if (mode >= PET_SAVE_AS_CURRENT) { uint32 owner = GUID_LOPART(GetOwnerGUID()); std::string name = m_name; @@ -399,12 +399,12 @@ void Pet::SavePetToDB(PetSaveMode mode) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) - if(mode <= PET_SAVE_LAST_STABLE_SLOT) + if (mode <= PET_SAVE_LAST_STABLE_SLOT) CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'", PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) ); // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT - if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT)) + if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT)) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')", owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); // save pet @@ -461,9 +461,9 @@ void Pet::DeleteFromDB(uint32 guidlow) void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); - if(getDeathState()==CORPSE) + if (getDeathState()==CORPSE) { - if(getPetType() == HUNTER_PET) + if (getPetType() == HUNTER_PET) { // pet corpse non lootable and non skinnable SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); @@ -471,13 +471,13 @@ void Pet::setDeathState(DeathState s) // overwrite virtual //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); - if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) + if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } - else if(getDeathState()==ALIVE) + else if (getDeathState()==ALIVE) { //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); @@ -496,7 +496,7 @@ void Pet::Update(uint32 diff) { case CORPSE: { - if(getPetType() != HUNTER_PET || m_deathTimer <= diff ) + if (getPetType() != HUNTER_PET || m_deathTimer <= diff ) { Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! return; @@ -507,16 +507,16 @@ void Pet::Update(uint32 diff) { // unsummon pet that lost owner Player* owner = GetOwner(); - if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) - //if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) + if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) + //if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; } - if(isControlled()) + if (isControlled()) { - if( owner->GetPetGUID() != GetGUID() ) + if ( owner->GetPetGUID() != GetGUID() ) { sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName()); Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); @@ -524,9 +524,9 @@ void Pet::Update(uint32 diff) } } - if(m_duration > 0) + if (m_duration > 0) { - if(m_duration > diff) + if (m_duration > diff) m_duration -= diff; else { @@ -536,9 +536,9 @@ void Pet::Update(uint32 diff) } //regenerate focus for hunter pets or energy for deathknight's ghoul - if(m_regenTimer) + if (m_regenTimer) { - if(m_regenTimer > diff) + if (m_regenTimer > diff) m_regenTimer -= diff; else { @@ -547,13 +547,13 @@ void Pet::Update(uint32 diff) case POWER_FOCUS: Regenerate(POWER_FOCUS); m_regenTimer += PET_FOCUS_REGEN_INTERVAL - diff; - if(!m_regenTimer) ++m_regenTimer; + if (!m_regenTimer) ++m_regenTimer; break; // in creature::update //case POWER_ENERGY: // Regenerate(POWER_ENERGY); // m_regenTimer += CREATURE_REGEN_INTERVAL - diff; - // if(!m_regenTimer) ++m_regenTimer; + // if (!m_regenTimer) ++m_regenTimer; // break; default: m_regenTimer = 0; @@ -562,10 +562,10 @@ void Pet::Update(uint32 diff) } } - if(getPetType() != HUNTER_PET) + if (getPetType() != HUNTER_PET) break; - if(m_happinessTimer <= diff) + if (m_happinessTimer <= diff) { LooseHappiness(); m_happinessTimer = 7500; @@ -626,16 +626,16 @@ void Pet::LooseHappiness() if (curValue <= 0) return; int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) - if(isInCombat()) //we know in combat happiness fades faster, multiplier guess + if (isInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5); ModifyPower(POWER_HAPPINESS, -addvalue); } HappinessState Pet::GetHappinessState() { - if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) + if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) return UNHAPPY; - else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) + else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) return HAPPY; else return CONTENT; @@ -646,17 +646,17 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid) uint8 activecount = 1; uint32 chainstartstore[ACTIVE_SPELLS_MAX]; - if(IsPassiveSpell(spellid)) + if (IsPassiveSpell(spellid)) return true; chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid); for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { - if(itr->second.state == PETSPELL_REMOVED) + if (itr->second.state == PETSPELL_REMOVED) continue; - if(IsPassiveSpell(itr->first)) + if (IsPassiveSpell(itr->first)) continue; uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first); @@ -665,14 +665,14 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid) for (x = 0; x < activecount; x++) { - if(chainstart == chainstartstore[x]) + if (chainstart == chainstartstore[x]) break; } - if(x == activecount) //spellchain not yet saved -> add active count + if (x == activecount) //spellchain not yet saved -> add active count { ++activecount; - if(activecount > ACTIVE_SPELLS_MAX) + if (activecount > ACTIVE_SPELLS_MAX) return false; chainstartstore[x] = chainstart; } @@ -687,13 +687,13 @@ void Pet::Remove(PetSaveMode mode, bool returnreagent) void Pet::GivePetXP(uint32 xp) { - if(getPetType() != HUNTER_PET) + if (getPetType() != HUNTER_PET) return; if ( xp < 1 ) return; - if(!isAlive()) + if (!isAlive()) return; uint8 level = getLevel(); @@ -741,7 +741,7 @@ void Pet::GivePetLevel(uint8 level) bool Pet::CreateBaseAtCreature(Creature* creature) { - if(!creature) + if (!creature) { sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()"); return false; @@ -750,12 +750,12 @@ bool Pet::CreateBaseAtCreature(Creature* creature) sLog.outDebug("Create pet"); uint32 pet_number = objmgr.GeneratePetNumber(); - if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number)) + if (!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number)) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); - if(!IsPositionValid()) + if (!IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); @@ -763,7 +763,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature) } CreatureInfo const *cinfo = GetCreatureInfo(); - if(!cinfo) + if (!cinfo) { sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; @@ -779,12 +779,12 @@ bool Pet::CreateBaseAtCreature(Creature* creature) SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())*PET_XP_FACTOR); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) + if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); else SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex())); - if(cinfo->type == CREATURE_TYPE_BEAST) + if (cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetSheath(SHEATH_STATE_MELEE); @@ -804,13 +804,13 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) //Determine pet type PetType petType = MAX_PET_TYPE; - if(isPet() && m_owner->GetTypeId() == TYPEID_PLAYER) + if (isPet() && m_owner->GetTypeId() == TYPEID_PLAYER) { - if((m_owner->getClass() == CLASS_WARLOCK) + if ((m_owner->getClass() == CLASS_WARLOCK) || (m_owner->getClass() == CLASS_SHAMAN) // Fire Elemental || (m_owner->getClass() == CLASS_DEATH_KNIGHT)) // Risen Ghoul petType = SUMMON_PET; - else if(m_owner->getClass() == CLASS_HUNTER) + else if (m_owner->getClass() == CLASS_HUNTER) { petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; @@ -833,7 +833,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) //scale CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); - if(cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET) + if (cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET) { float scale; if (getLevel() >= cFamily->maxScaleLevel) @@ -924,7 +924,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { //40% damage bonus of mage's frost damage float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; - if(val < 0) + if (val < 0) val = 0; SetBonusDamage( int32(val)); break; @@ -988,7 +988,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor) SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE,float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina) - if(!HasAura(58877))//prevent apply twice for the 2 wolves + if (!HasAura(58877))//prevent apply twice for the 2 wolves AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done. break; } @@ -1048,13 +1048,13 @@ bool Pet::HaveInDiet(ItemPrototype const* item) const uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) { // -5 or greater food level - if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect + if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect return 35000; // -10..-6 - else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good + else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good return 17000; // -14..-11 - else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me + else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me return 8000; // -15 or less else @@ -1068,7 +1068,7 @@ void Pet::_LoadSpellCooldowns() QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); - if(result) + if (result) { time_t curTime = time(NULL); @@ -1083,14 +1083,14 @@ void Pet::_LoadSpellCooldowns() uint32 spell_id = fields[0].GetUInt32(); time_t db_time = (time_t)fields[1].GetUInt64(); - if(!sSpellStore.LookupEntry(spell_id)) + if (!sSpellStore.LookupEntry(spell_id)) { sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); continue; } // skip outdated cooldown - if(db_time <= curTime) + if (db_time <= curTime) continue; data << uint32(spell_id); @@ -1102,7 +1102,7 @@ void Pet::_LoadSpellCooldowns() } while (result->NextRow()); - if(!m_CreatureSpellCooldowns.empty() && GetOwner()) + if (!m_CreatureSpellCooldowns.empty() && GetOwner()) ((Player*)GetOwner())->GetSession()->SendPacket(&data); } } @@ -1202,7 +1202,7 @@ void Pet::_LoadAuras(uint32 timediff) uint8 remaincharges = fields[13].GetUInt8(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); - if(!spellproto) + if (!spellproto) { sLog.outError("Unknown aura (spellid %u), ignore.",spellid); continue; @@ -1218,9 +1218,9 @@ void Pet::_LoadAuras(uint32 timediff) } // prevent wrong values of remaincharges - if(spellproto->procCharges) + if (spellproto->procCharges) { - if(remaincharges <= 0 || remaincharges > spellproto->procCharges) + if (remaincharges <= 0 || remaincharges > spellproto->procCharges) remaincharges = spellproto->procCharges; } else @@ -1358,7 +1358,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel } } } - else if(spellmgr.GetSpellRank(spell_id)!=0) + else if (spellmgr.GetSpellRank(spell_id)!=0) { for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) { @@ -1392,7 +1392,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel else m_charmInfo->AddSpellToActionBar(spell_id); - if(newspell.active == ACT_ENABLED) + if (newspell.active == ACT_ENABLED) ToggleAutocast(spell_id, true); uint32 talentCost = GetTalentSpellCost(spell_id); @@ -1444,7 +1444,7 @@ void Pet::InitLevelupSpellsForLevel() int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) - if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId)) + if (PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId)) { for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { @@ -1688,7 +1688,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/) uint32 id = fields[0].GetUInt32(); - if(need_comma) + if (need_comma) ss << ","; ss << id; @@ -1731,7 +1731,7 @@ void Pet::InitTalentForLevel() uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) - if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) + if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) resetTalents(true); // Remove all talent points SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); @@ -1808,10 +1808,10 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply) if (i < m_autospells.size()) { m_autospells.erase(itr2); - if(itr->second.active != ACT_DISABLED) + if (itr->second.active != ACT_DISABLED) { itr->second.active = ACT_DISABLED; - if(itr->second.state != PETSPELL_NEW) + if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } |