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authormegamage <none@none>2009-05-24 12:16:12 -0500
committermegamage <none@none>2009-05-24 12:16:12 -0500
commit09b386a78621d177b28df24ca9e13ee25e6d042b (patch)
treed7e68d961d693034b0dfd4ecb027194cdc824d61 /src/game/PetAI.cpp
parentaa67033cc71c536f4d0f4c1cf6d6444d48103371 (diff)
[7886] Drop use table `petcreateinfo_spell`
This is first commit in chain for remove oudated and not used pet functionality. * Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets) * Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures) * Fixed bug with not removing from action bar spell icon for not ranked unlearned spells. Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template. [7887] Drop pet spell teaching code, including field in character_pet. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/PetAI.cpp')
-rw-r--r--src/game/PetAI.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index a5a3f28c92a..7851ee6773f 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -199,8 +199,6 @@ void PetAI::UpdateAI(const uint32 diff)
}
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
- if(m_creature->isPet())
- ((Pet*)m_creature)->CheckLearning(spell->m_spellInfo->Id);
spell->prepare(&targets);
}