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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/PetAI.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/PetAI.cpp')
-rw-r--r--src/game/PetAI.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 04245dc04ba..e8b21e807cf 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -32,7 +32,7 @@
int PetAI::Permissible(const Creature *creature)
{
- if ( creature->isPet())
+ if (creature->isPet())
return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
@@ -59,7 +59,7 @@ bool PetAI::_needToStop() const
void PetAI::_stopAttack()
{
- if ( !m_creature->isAlive() )
+ if (!m_creature->isAlive())
{
DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow());
m_creature->GetMotionMaster()->Clear();
@@ -89,9 +89,9 @@ void PetAI::UpdateAI(const uint32 diff)
m_updateAlliesTimer -= diff;
// m_creature->getVictim() can't be used for check in case stop fighting, m_creature->getVictim() clear at Unit death etc.
- if ( m_creature->getVictim() )
+ if (m_creature->getVictim())
{
- if ( _needToStop() )
+ if (_needToStop())
{
DEBUG_LOG("Pet AI stoped attacking [guid=%u]", m_creature->GetGUIDLow());
_stopAttack();
@@ -203,9 +203,9 @@ void PetAI::UpdateAI(const uint32 diff)
targetSpellStore.erase(targetSpellStore.begin() + index);
SpellCastTargets targets;
- targets.setUnitTarget( target );
+ targets.setUnitTarget(target);
- if ( !m_creature->HasInArc(M_PI, target) )
+ if (!m_creature->HasInArc(M_PI, target))
{
m_creature->SetInFront(target);
if (target && target->GetTypeId() == TYPEID_PLAYER)